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UE1:CTFFlag (UT)

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UT Object >> Actor >> Decoration >> CTFFlag
Package: 
BotPack
Direct subclasses:
GoldFlag, GreenFlag, RedFlag
This class in other games:
UT2003, UT2004

CTFFlag.

Properties

bHeld

Type: bool


bHome

Type: bool


Default value: True

bKnownLocation

Type: bool

for bot AI

Holder

Type: Pawn


HomeBase

Type: FlagBase


Team

Type: byte


Default values

Property Value
bAlwaysRelevant True
bCollideActors True
bCollideWorld True
bFixedRotationDir True
bHidden True
bStasis False
bStatic False
bUnlit True
Buoyancy 20.0
CollisionHeight 30.0
CollisionRadius 48.0
DrawScale 0.6
DrawType DT_Mesh
LightBrightness 255
LightEffect LE_NonIncidence
LightHue 170
LightRadius 6
LightType LT_Steady
Mass 30.0
Mesh LodMesh'Botpack.pflag'
NetPriority 3.0
PrePivot
Member Value
X 2.0
RotationRate
Member Value
Pitch 30000
Roll 30000
Skin Texture'Botpack.Skins.JpflagB'
Style STY_Masked

Functions

Events

FellOutOfWorld

event FellOutOfWorld ()

Overrides: Actor.FellOutOfWorld


Landed

event Landed (Object.Vector HitNormall)

Overrides: Decoration.Landed


PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions

Drop

function Drop (Object.Vector newVel)

Overrides: Decoration.Drop


Position

function Actor Position ()


SendHome

function SendHome ()


SetHolderLighting

function SetHolderLighting ()


States

Dropped

Dropped.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


Dropped.EndState

event EndState ()

Overrides: Object.EndState (global)


Dropped.TakeDamage

event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Actor.TakeDamage (global)


Dropped.Timer

event Timer ()

Overrides: Decoration.Timer (global)


Dropped.Touch

event Touch (Actor Other)

Overrides: Actor.Touch (global)


Dropped.ZoneChange

singular event ZoneChange (ZoneInfo NewZone)

Overrides: Decoration.ZoneChange (global)


Held

Held.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


Held.EndState

event EndState ()

Overrides: Object.EndState (global)


Held.FellOutOfWorld

event FellOutOfWorld ()

Overrides: FellOutOfWorld (global)


Held.Timer

event Timer ()

Overrides: Decoration.Timer (global)


Home

Modifiers: auto

Home.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


Home.EndState

event EndState ()

Overrides: Object.EndState (global)


Home.Timer

event Timer ()

Overrides: Decoration.Timer (global)


Home.Touch

event Touch (Actor Other)

Overrides: Actor.Touch (global)