Always snap to grid
UE1:Canvas (RTNP)
Object >> Canvas |
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Canvas: A drawing canvas. This is a built-in Unreal class and it shouldn't be modified.
Notes. To determine size of a drawable object, set Style to STY_None, remember CurX, draw the thing, then inspect CurX and CurYL.
Properties
bCenter
Type: bool
Whether to center the text.
BigFont
Type: Font
Big system font.
Default value: Font'Engine.BigFont'
bNoSmooth
Type: bool
Don't bilinear filter.
ClipX
Type: float
ClipY
Type: float
Bottom right clipping region.
CurX
Type: float
CurY
Type: float
Current position for drawing.
CurYL
Type: float
Largest Y size since DrawText.
DrawColor
Type: Object.Color
Color for drawing.
Default value:
Member | Value |
---|---|
B | 127 |
G | 127 |
R | 127 |
Font
Type: Font
Font for DrawText.
FramePtr
Type: int
Modifiers: const
Scene frame pointer.
LargeFont
Type: Font
Default value: Font'Engine.LargeFont'
MedFont
Type: Font
Medium system font.
Default value: Font'Engine.MedFont'
OrgX
Type: float
OrgY
Type: float
Origin for drawing.
RenderPtr
Type: int
Modifiers: const
SizeX
Type: int
Modifiers: const
SizeY
Type: int
Modifiers: const
SmallFont
Type: Font
Small system font.
Default value: Font'Engine.SmallFont'
SpaceX
Type: float
SpaceY
Type: float
Spacing for after Draw*.
Style
Type: byte
Drawing style STY_None means don't draw.
Default value: 1
Viewport
Type: Viewport
Modifiers: const
Viewport that owns the canvas.
Z
Type: float
Z location. 1=no screenflash, 2=yes screenflash.
Default value: 1.0