Mostly Harmless

UE1:Carcass (U1)

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U1 Object >> Actor >> Decoration >> Carcass
Package: 
Engine
Direct subclasses:
CreatureCarcass, CreatureChunks
This class in other games:
RTNP, UT

Carcass.

Properties

Property group 'Carcass'

bReducedHeight

Type: bool


flies

Type: byte


rats

Type: byte


Internal variables

bDecorative

Type: bool


Default value: True

bPlayerCarcass

Type: bool


bSlidingCarcass

Type: bool


Bugs

Type: Pawn


CumulativeDamage

Type: int


PlayerOwner

Type: PlayerReplicationInfo


Default values

Property Value
AnimFrame 0.9
AnimSequence 'Dead'
bCollideActors True
bCollideWorld True
bProjTarget True
bStasis False
bStatic False
Buoyancy 105.0
CollisionHeight 4.0
CollisionRadius 18.0
DrawType DT_Mesh
LifeSpan 180.0
Mass 180.0
Physics PHYS_Falling
Texture Texture'Engine.S_Corpse'

Functions

Static functions

AllowChunk

static simulated function bool AllowChunk (int N, name A)


Events

Destroyed

event Destroyed ()

Overrides: Decoration.Destroyed


TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Actor.TakeDamage


Other instance functions

ChunkUp

function ChunkUp (int Damage)


CreateReplacement

function CreateReplacement ()


Initfor

function Initfor (Actor Other)


States

Dead

Dead.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


Dead.Timer

event Timer ()

Overrides: Decoration.Timer (global)


Dead.AddFliesAndRats

function AddFliesAndRats ()


Dead.CheckZoneCarcasses

function CheckZoneCarcasses ()


Dying

Modifiers: auto

Ignores: TakeDamage