Always snap to grid

UE1:Chair (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT Object >> Actor >> Decoration >> Chair
Package: 
UnrealI
This class in other games:
RTNP, U1

Chair.

Properties[edit]

Property group 'Chair'[edit]

FragChunks[edit]

Type: int


Default value: 9

Fragsize[edit]

Type: float


Default value: 1.2

Health[edit]

Type: int


Default value: 15

Default values[edit]

Property Value
bBlockActors True
bBlockPlayers True
bCollideActors True
bCollideWorld True
bStatic False
CollisionHeight 15.0
CollisionRadius 17.0
DrawType DT_Mesh
Mesh LodMesh'UnrealI.Chair1'

States[edit]

Animate[edit]

Modifiers: auto

Animate.TakeDamage[edit]

event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Actor.TakeDamage (global)