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UE1:ChallengeHUD (UT)

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UT Object >> Actor >> HUD >> ChallengeHUD
Package: 
BotPack
Direct subclasses:
CHEOLHud, CHNullHud, CHSpectatorHud, ChallengeTeamHUD

ChallengeHUD Heads up display

Properties

Property group 'ChallengeHUD'

Count

Type: int


PlayerCountString

Type: string

Modifiers: localized


Default value: "Ideal Player Load:"

SizeY

Type: int


VersionMessage

Type: string

Modifiers: localized


Default value: "Version"

Internal variables

See ChallengeHUD internal variables.

Default values

Property Value
HUDConfigWindowType "UTMenu.UTChallengeHUDConfig"

Functions

Exec functions

GrowHUD

exec function GrowHUD ()


SetHUDB

exec function SetHUDB (int n)


SetHUDG

exec function SetHUDG (int n)


SetHUDR

exec function SetHUDR (int n)


ShowServerInfo

exec function ShowServerInfo ()


ShrinkHUD

exec function ShrinkHUD ()


Events

Destroyed

event Destroyed ()

Overrides: Actor.Destroyed


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


PostRender

simulated event PostRender (Canvas Canvas)

Overrides: HUD.PostRender


Tick

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


Timer

event Timer ()

Overrides: Actor.Timer


Other instance functions

ChangeCrosshair

simulated function ChangeCrosshair (int d)

Overrides: HUD.ChangeCrosshair


DisplayMessages

simulated function bool DisplayMessages (Canvas Canvas)

Overrides: HUD.DisplayMessages


DisplayProgressMessage

simulated function DisplayProgressMessage (Canvas Canvas)


DrawAmmo

simulated function DrawAmmo (Canvas Canvas)


DrawBigNum

simulated function DrawBigNum (Canvas Canvas, int Value, int X, int Y, optional float ScaleFactor)


DrawCrossHair

simulated function DrawCrossHair (Canvas Canvas, int X, int Y)

Overrides: HUD.DrawCrossHair


DrawDigit

simulated function DrawDigit (Canvas Canvas, int d, int Step, float UpScale, out byte bMinus)


DrawFragCount

simulated function DrawFragCount (Canvas Canvas)


DrawGameSynopsis

simulated function DrawGameSynopsis (Canvas Canvas)


DrawIdentifyInfo

simulated function bool DrawIdentifyInfo (Canvas Canvas)


DrawMOTD

simulated function DrawMOTD (Canvas Canvas)


DrawNextMessagePart

simulated function float DrawNextMessagePart (Canvas Canvas, string MString, float XOffset, int YPos)


DrawSpeechArea

function bool DrawSpeechArea (Canvas Canvas, float XL, float YL)


DrawStatus

simulated function DrawStatus (Canvas Canvas)


DrawTalkFace

function DrawTalkFace (Canvas Canvas, int i, float YPos)


DrawTwoColorID

simulated function DrawTwoColorID (Canvas Canvas, string TitleString, string ValueString, int YStart)


DrawTypingPrompt

simulated function DrawTypingPrompt (Canvas Canvas, Console Console)


DrawWeapons

simulated function DrawWeapons (Canvas Canvas)


HUDSetup

simulated function HUDSetup (Canvas canvas)


LoadCrosshair

simulated function Texture LoadCrosshair (int c)


LocalizedMessage

simulated function LocalizedMessage (class<LocalMessageMessage, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject, optional string CriticalString)

Overrides: HUD.LocalizedMessage


Message

simulated function Message (PlayerReplicationInfo PRI, coerce string Msg, name MsgType)

Overrides: HUD.Message


SetDamage

function SetDamage (Object.Vector HitLoc, float damage)


SetIDColor

simulated function SetIDColor (Canvas Canvas, int type)


SpecialIdentify

simulated function bool SpecialIdentify (Canvas Canvas, Actor Other)


TellTime

simulated function TellTime (int num)


TraceIdentify

simulated function bool TraceIdentify (Canvas Canvas)


UpdateRankAndSpread

function UpdateRankAndSpread ()