Cogito, ergo sum

UE1:ChallengeHUD internal variables (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT Object >> Actor >> HUD >> ChallengeHUD (internal variables)

Contents

Internal variables

AuthorString

Type: string

Modifiers: localized


Default value: "by"

AuthorString2

Type: string

Modifiers: localized


Default value: "Author:"

bAlwaysHideFrags

Type: bool


BaseColor

Type: Object.Color


bDrawFaceArea

Type: bool


bDrawMessageArea

Type: bool


bForceScores

Type: bool


bHideAllWeapons

Type: bool

Modifiers: globalconfig


bHideAmmo

Type: bool

Modifiers: globalconfig


bHideCenterMessages

Type: bool


bHideFaces

Type: bool

Modifiers: globalconfig


bHideFrags

Type: bool

Modifiers: globalconfig


bHideHUD

Type: bool

Modifiers: globalconfig


bHideNoviceMessages

Type: bool

Modifiers: globalconfig


bHideStatus

Type: bool

Modifiers: globalconfig


Default value: True

bHideTeamInfo

Type: bool

Modifiers: globalconfig


bLowRes

Type: bool


BlueColor

Type: Object.Color


Default value:

Member Value
B 255

bResChanged

Type: bool


bShowInfo

Type: bool


bStartUpMessage

Type: bool


Default value: True

bTiedScore

Type: bool


bTimeValid

Type: bool


bUseTeamColor

Type: bool

Modifiers: globalconfig


Default value: True

CrosshairColor

Type: Object.Color

Modifiers: globalconfig


Default value:

Member Value
G 16

CrosshairCount

Type: int

Modifiers: globalconfig


Default value: 9

CrossHairs

Type: string

Array size: 20

Modifiers: globalconfig


Default value, index 0: "Botpack.CHair1"

Default value, index 1: "Botpack.CHair2"

Default value, index 2: "Botpack.CHair3"

Default value, index 3: "Botpack.CHair4"

Default value, index 4: "Botpack.CHair5"

Default value, index 5: "Botpack.CHair6"

Default value, index 6: "Botpack.CHair7"

Default value, index 7: "Botpack.CHair8"

Default value, index 8: "Botpack.CHair9"

CrossHairTextures

Type: Texture

Array size: 20


CurrentMessage

Type: string


CyanColor

Type: Object.Color


Default value:

Member Value
B 255
G 255

FaceAreaOffset

Type: float


FaceColor

Type: Object.Color


Default value:

Member Value
B 50
G 50
R 50

FaceTeam

Type: Object.Color


FaceTexture

Type: Texture


FaceTime

Type: float


FavoriteHUDColor

Type: Object.Color

Modifiers: globalconfig


Default value:

Member Value
G 16

FontInfoClass

Type: string

Modifiers: globalconfig


Default value: "Botpack.FontInfo"

FP1

Type: Texture

Array size: 3


Default value, index 0: Texture'Botpack.FacePanel.FacePanel1'

Default value, index 1: Texture'Botpack.FacePanel.FacePanel1b'

Default value, index 2: Texture'Botpack.FacePanel.FacePanel1a'

FP2

Type: Texture

Array size: 3


Default value, index 0: Texture'Botpack.FacePanel.FacePanel2'

Default value, index 1: Texture'Botpack.FacePanel.FacePanel2b'

Default value, index 2: Texture'Botpack.FacePanel.FacePanel2a'

FP3

Type: Texture

Array size: 3


Default value, index 0: Texture'Botpack.FacePanel.FacePanel3'

Default value, index 1: Texture'Botpack.FacePanel.FacePanel3b'

Default value, index 2: Texture'Botpack.FacePanel.FacePanel3a'

GoldColor

Type: Object.Color


Default value:

Member Value
G 255
R 255

GrayColor

Type: Object.Color


Default value:

Member Value
B 200
G 200
R 200

GrayWeapons

Type: Texture

Array size: 11


GreenColor

Type: Object.Color


Default value:

Member Value
G 255

HitDamage

Type: float

Array size: 4


HitPos

Type: Object.Vector

Array size: 4


HitTime

Type: float

Array size: 4


HUDColor

Type: Object.Color


HUDScale

Type: float

Modifiers: globalconfig


Default value: 1.0

IdentifyCallsign

Type: string

Modifiers: localized


Default value: "Callsign:"

IdentifyFadeTime

Type: float


IdentifyHealth

Type: string

Modifiers: localized


Default value: "Health:"

IdentifyName

Type: string

Modifiers: localized


Default value: "Name:"

IdentifyTarget

Type: PlayerReplicationInfo


LastReportedTime

Type: int


lead

Type: int


LiveFeed

Type: string

Modifiers: localized


Default value: "Live Feed from "

LocalMessages

Type: HUD.HUDLocalizedMessage

Array size: 10


MapTitleString

Type: string

Modifiers: localized


Default value: "in"

MapTitleString2

Type: string

Modifiers: localized


Default value: "Map:"

MessageFadeCount

Type: int


MessageFadeTime

Type: float


MinFaceAreaOffset

Type: float


MOTDFadeOutTime

Type: float


MyFonts

Type: FontInfo


OldClipX

Type: int


Opacity

Type: byte

Modifiers: globalconfig

should be between 1 and 16

Default value: 15

PawnOwner

Type: Pawn

pawn currently managing this HUD (may be the viewtarget of the owner rather than the owner)

PickupTime

Type: float


PlayerCount

Type: int


PurpleColor

Type: Object.Color


Default value:

Member Value
B 255
R 255

rank

Type: int


RankString

Type: string

Modifiers: localized


Default value: "Rank:"

ReceivedMessage

Type: string


ReceivedName

Type: string


ReceivedTime

Type: float


ReceivedZone

Type: ZoneInfo


RedColor

Type: Object.Color


Default value:

Member Value
R 255

Scale

Type: float


ScoreTime

Type: float


Default value: -1.0E7

ServerInfo

Type: ServerInfo


ServerInfoClass

Type: class<ServerInfo>


Default value: Class'BotPack.ServerInfo'

ShortMessageQueue

Type: HUD.HUDLocalizedMessage

Array size: 4


SolidHUDColor

Type: Object.Color


SpreadString

Type: string

Modifiers: localized


Default value: "Spread:"

StatusScale

Type: float

Modifiers: globalconfig


Default value: 1.0

Style

Type: byte


Default value: 3

TimeMessageClass

Type: class<CriticalEventPlus>


TurqColor

Type: Object.Color


Default value:

Member Value
B 255
G 128

TutIconBlink

Type: float


TutIconTex

Type: Texture


TutIconX

Type: int


TutIconY

Type: int


UnitColor

Type: Object.Color


Default value:

Member Value
B 1
G 1
R 1

WeaponNameFade

Type: float


WeaponScale

Type: float

Modifiers: globalconfig


Default value: 0.8

WhiteColor

Type: Object.Color


Default value:

Member Value
B 255
G 255
R 255