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UE1:Chip (U1)

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U1 Object >> Actor >> Effects >> Chip
Package: 
UnrealShare
This class in other games:
RTNP, UT

Chip.

Properties[edit]

bHasBounced[edit]

Type: bool


Default values[edit]

Property Value
bBounce True
bCollideWorld True
bFixedRotationDir True
bNetOptional True
DrawType DT_Mesh
LifeSpan 3.0
Mesh LodMesh'UnrealShare.ChipM'
Physics PHYS_Falling
RemoteRole ROLE_SimulatedProxy

States[edit]

Flying[edit]

Modifiers: auto

Flying.BeginState[edit]

simulated event BeginState ()

Overrides: Object.BeginState (global)


Flying.HitWall[edit]

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Actor.HitWall (global)


Flying.Landed[edit]

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed (global)