Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:Counter (U1)
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Counter: waits until it has been triggered 'NumToCount' times, and then it sends Trigger/UnTrigger events to actors whose names match 'EventName'.
Properties[edit]
Property group 'Counter'[edit]
bShowMessage[edit]
Type: bool
Display count message?
CompleteMessage[edit]
Type: string
Modifiers: localized
Completion message.
Default value: "Completed!"
CountMessage[edit]
Type: string
Modifiers: localized
Human readable count message.
Default value: "Only %i more to go..."
NumToCount[edit]
Type: byte
Number to count down from.
Default value: 2
Internal variables[edit]
OriginalNum[edit]
Type: byte
Default values[edit]
Property | Value |
---|---|
Texture | Texture'Engine.S_Counter' |
Functions[edit]
Events[edit]
BeginPlay[edit]
event BeginPlay ()
Overrides: Actor.BeginPlay
Trigger[edit]
Overrides: Actor.Trigger
Other instance functions[edit]
Reset[edit]
function Reset ()