The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE1:Cow (RTNP)
Object >> Actor >> Pawn >> ScriptedPawn >> Cow |
Contents
- 1 Properties
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 AttitudeToCreature
- 2.2.2 AttitudeWithFear
- 2.2.3 Help
- 2.2.4 PlayChallenge
- 2.2.5 PlayDying
- 2.2.6 PlayInAir
- 2.2.7 PlayLanded
- 2.2.8 PlayPatrolStop
- 2.2.9 PlayRangedAttack
- 2.2.10 PlayRunning
- 2.2.11 PlayTakeHit
- 2.2.12 PlayThreatening
- 2.2.13 PlayTurning
- 2.2.14 PlayVictoryDance
- 2.2.15 PlayWaiting
- 2.2.16 PlayWaitingAmbush
- 2.2.17 PlayWalking
- 2.2.18 Step
- 2.2.19 TweenToFalling
- 2.2.20 TweenToFighter
- 2.2.21 TweenToPatrolStop
- 2.2.22 TweenToRunning
- 2.2.23 TweenToWaiting
- 2.2.24 TweenToWalking
- 3 States
- 3.1 Grazing
- 3.1.1 Grazing.AnimEnd
- 3.1.2 Grazing.BeginState
- 3.1.3 Grazing.Bump
- 3.1.4 Grazing.EndState
- 3.1.5 Grazing.SeePlayer
- 3.1.6 Grazing.TakeDamage
- 3.1.7 Grazing.timer
- 3.1.8 Grazing.EnemyAcquired
- 3.1.9 Grazing.Help
- 3.1.10 Grazing.PickDestination
- 3.1.11 Grazing.SetFall
- 3.1.12 Grazing.SetTurn
- 3.1.13 Grazing.TestDirection
- 3.1 Grazing
- Package:
- UnrealShare
- Direct subclasses:
- BabyCow, TransitionCow
- This class in other games:
- U1, UT
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Cow.
Properties[edit]
Property group 'Cow'[edit]
bHasBaby[edit]
Type: bool
bStayClose[edit]
Type: bool
Default value: True
WanderRadius[edit]
Type: float
Default value: 500.0
Property group 'Sounds'[edit]
footstep[edit]
Type: Sound
Default value: Sound'UnrealShare.Cow.walkC'
shake[edit]
Type: Sound
Default value: Sound'UnrealShare.Cow.shakeC'
swish[edit]
Type: Sound
Default value: Sound'UnrealShare.Cow.swishC'
Internal variables[edit]
baby[edit]
Type: BabyCow
bForage[edit]
Type: bool
ScaryGuy[edit]
Type: Pawn
StartLocation[edit]
Type: Object.Vector
VoicePitch[edit]
Type: float
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
Acquire | Sound'UnrealShare.Cow.cMoo1c' | ||||||||
Aggressiveness | 0.5 | ||||||||
AmbientSound | Sound'UnrealShare.Cow.ambCow' | ||||||||
AttitudeToPlayer | ATTITUDE_Ignore | ||||||||
bHasRangedAttack | True | ||||||||
bIsWuss | True | ||||||||
CarcassType | Class'UnrealShare.CowCarcass' | ||||||||
CollisionHeight | 32.0 | ||||||||
CollisionRadius | 48.0 | ||||||||
CombatStyle | -1.0 | ||||||||
Die | Sound'UnrealShare.Cow.DeathC1c' | ||||||||
DrawType | DT_Mesh | ||||||||
GroundSpeed | 180.0 | ||||||||
Health | 60 | ||||||||
HearingThreshold | 0.7 | ||||||||
HitSound1 | Sound'UnrealShare.Cow.injurC1c' | ||||||||
HitSound2 | Sound'UnrealShare.Cow.injurC2c' | ||||||||
Intelligence | BRAINS_REPTILE | ||||||||
JumpZ | -1.0 | ||||||||
Mass | 120.0 | ||||||||
MaxStepHeight | 17.0 | ||||||||
Mesh | LodMesh'UnrealShare.NaliCow' | ||||||||
Orders | 'Grazing' | ||||||||
PeripheralVision | -10.0 | ||||||||
Roam | Sound'UnrealShare.Cow.cMoo2c' | ||||||||
RotationRate |
|
||||||||
SightRadius | 1500.0 | ||||||||
Threaten | Sound'UnrealShare.Cow.cMoo2c' | ||||||||
UnderWaterTime | 40.0 | ||||||||
WaterSpeed | 100.0 |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
Overrides: Pawn.PostBeginPlay
Other instance functions[edit]
AttitudeToCreature[edit]
Overrides: ScriptedPawn.AttitudeToCreature
AttitudeWithFear[edit]
Overrides: ScriptedPawn.AttitudeWithFear
Help[edit]
PlayChallenge[edit]
Overrides: ScriptedPawn.PlayChallenge
PlayDying[edit]
Overrides: Pawn.PlayDying
PlayInAir[edit]
Overrides: Pawn.PlayInAir
PlayLanded[edit]
Overrides: Pawn.PlayLanded
PlayPatrolStop[edit]
Overrides: Pawn.PlayPatrolStop
PlayRangedAttack[edit]
Overrides: ScriptedPawn.PlayRangedAttack
PlayRunning[edit]
Overrides: Pawn.PlayRunning
PlayTakeHit[edit]
Overrides: Pawn.PlayTakeHit
PlayThreatening[edit]
Overrides: Pawn.PlayThreatening
PlayTurning[edit]
Overrides: Pawn.PlayTurning
PlayVictoryDance[edit]
Overrides: Pawn.PlayVictoryDance
PlayWaiting[edit]
Overrides: Pawn.PlayWaiting
PlayWaitingAmbush[edit]
Overrides: Pawn.PlayWaitingAmbush
PlayWalking[edit]
Overrides: Pawn.PlayWalking
Step[edit]
TweenToFalling[edit]
Overrides: Pawn.TweenToFalling
TweenToFighter[edit]
Overrides: Pawn.TweenToFighter
TweenToPatrolStop[edit]
Overrides: Pawn.TweenToPatrolStop
TweenToRunning[edit]
Overrides: Pawn.TweenToRunning
TweenToWaiting[edit]
Overrides: Pawn.TweenToWaiting
TweenToWalking[edit]
Overrides: Pawn.TweenToWalking
States[edit]
Grazing[edit]
Grazing.AnimEnd[edit]
Overrides: Actor.AnimEnd (global)
Grazing.BeginState[edit]
Overrides: Object.BeginState (global)
Grazing.Bump[edit]
Overrides: ScriptedPawn.Bump (global)
Grazing.EndState[edit]
Overrides: Object.EndState (global)
Grazing.SeePlayer[edit]
Overrides: ScriptedPawn.SeePlayer (global)
Grazing.TakeDamage[edit]
Overrides: Pawn.TakeDamage (global)
Grazing.timer[edit]
Overrides: Actor.Timer (global)
Grazing.EnemyAcquired[edit]
Overrides: ScriptedPawn.EnemyAcquired (global)
Grazing.Help[edit]
Overrides: Help (global)
Grazing.PickDestination[edit]
Grazing.SetFall[edit]
Overrides: ScriptedPawn.SetFall (global)