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UE1:Cow (UT)

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UT Object >> Actor >> Pawn >> ScriptedPawn >> Cow
Package: 
UnrealShare
Direct subclass:
BabyCow
This class in other games:
RTNP, U1

Cow.

Properties[edit]

Property group 'Cow'[edit]

bHasBaby[edit]

Type: bool


bStayClose[edit]

Type: bool


Default value: True

WanderRadius[edit]

Type: float


Default value: 500.0

Property group 'Sounds'[edit]

footstep[edit]

Type: Sound


Default value: Sound'UnrealShare.Cow.walkC'

shake[edit]

Type: Sound


Default value: Sound'UnrealShare.Cow.shakeC'

swish[edit]

Type: Sound


Default value: Sound'UnrealShare.Cow.swishC'

Internal variables[edit]

baby[edit]

Type: BabyCow


bForage[edit]

Type: bool


ScaryGuy[edit]

Type: Pawn


StartLocation[edit]

Type: Object.Vector


VoicePitch[edit]

Type: float


Default values[edit]

Property Value
Acquire Sound'UnrealShare.Cow.cMoo1c'
Aggressiveness 0.5
AmbientSound Sound'UnrealShare.Cow.ambCow'
AttitudeToPlayer ATTITUDE_Ignore
bHasRangedAttack True
bIsWuss True
CarcassType Class'UnrealShare.CowCarcass'
CollisionHeight 32.0
CollisionRadius 48.0
CombatStyle -1.0
Die Sound'UnrealShare.Cow.DeathC1c'
DrawType DT_Mesh
GroundSpeed 180.0
Health 60
HearingThreshold 0.7
HitSound1 Sound'UnrealShare.Cow.injurC1c'
HitSound2 Sound'UnrealShare.Cow.injurC2c'
Intelligence BRAINS_REPTILE
JumpZ -1.0
Mass 120.0
MaxStepHeight 17.0
Mesh LodMesh'UnrealShare.NaliCow'
Orders 'Grazing'
PeripheralVision -10.0
Roam Sound'UnrealShare.Cow.cMoo2c'
RotationRate
Member Value
Pitch 2048
Roll 0
Yaw 30000
SightRadius 1500.0
Threaten Sound'UnrealShare.Cow.cMoo2c'
UnderWaterTime 40.0
WaterSpeed 100.0

Functions[edit]

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Pawn.PostBeginPlay


Other instance functions[edit]

AttitudeToCreature[edit]

function Pawn.EAttitude AttitudeToCreature (Pawn Other)

Overrides: ScriptedPawn.AttitudeToCreature


AttitudeWithFear[edit]

function Pawn.EAttitude AttitudeWithFear ()

Overrides: ScriptedPawn.AttitudeWithFear


Help[edit]

function Help (Cow Other)


PlayChallenge[edit]

function PlayChallenge ()

Overrides: ScriptedPawn.PlayChallenge


PlayDying[edit]

function PlayDying (name DamageType, Object.Vector HitLocation)

Overrides: Pawn.PlayDying


PlayInAir[edit]

function PlayInAir ()

Overrides: Pawn.PlayInAir


PlayLanded[edit]

function PlayLanded (float impactVel)

Overrides: Pawn.PlayLanded


PlayPatrolStop[edit]

function PlayPatrolStop ()

Overrides: Pawn.PlayPatrolStop


PlayRangedAttack[edit]

function PlayRangedAttack ()

Overrides: ScriptedPawn.PlayRangedAttack


PlayRunning[edit]

function PlayRunning ()

Overrides: Pawn.PlayRunning


PlayTakeHit[edit]

function PlayTakeHit (float tweentime, Object.Vector HitLoc, int damage)

Overrides: Pawn.PlayTakeHit


PlayThreatening[edit]

function PlayThreatening ()

Overrides: Pawn.PlayThreatening


PlayTurning[edit]

function PlayTurning ()

Overrides: Pawn.PlayTurning


PlayVictoryDance[edit]

function PlayVictoryDance ()

Overrides: Pawn.PlayVictoryDance


PlayWaiting[edit]

function PlayWaiting ()

Overrides: Pawn.PlayWaiting


PlayWaitingAmbush[edit]

function PlayWaitingAmbush ()

Overrides: Pawn.PlayWaitingAmbush


PlayWalking[edit]

function PlayWalking ()

Overrides: Pawn.PlayWalking


Step[edit]

function Step ()


TweenToFalling[edit]

function TweenToFalling ()

Overrides: Pawn.TweenToFalling


TweenToFighter[edit]

function TweenToFighter (float tweentime)

Overrides: Pawn.TweenToFighter


TweenToPatrolStop[edit]

function TweenToPatrolStop (float tweentime)

Overrides: Pawn.TweenToPatrolStop


TweenToRunning[edit]

function TweenToRunning (float tweentime)

Overrides: Pawn.TweenToRunning


TweenToWaiting[edit]

function TweenToWaiting (float tweentime)

Overrides: Pawn.TweenToWaiting


TweenToWalking[edit]

function TweenToWalking (float tweentime)

Overrides: Pawn.TweenToWalking


States[edit]

Grazing[edit]

Grazing.AnimEnd[edit]

event AnimEnd ()

Overrides: Actor.AnimEnd (global)


Grazing.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


Grazing.Bump[edit]

event Bump (Actor Other)

Overrides: ScriptedPawn.Bump (global)


Grazing.EndState[edit]

event EndState ()

Overrides: Object.EndState (global)


Grazing.SeePlayer[edit]

event SeePlayer (Actor SeenPlayer)

Overrides: ScriptedPawn.SeePlayer (global)


Grazing.TakeDamage[edit]

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Pawn.TakeDamage (global)


Grazing.timer[edit]

event timer ()

Overrides: Actor.Timer (global)


Grazing.EnemyAcquired[edit]

function EnemyAcquired ()

Overrides: ScriptedPawn.EnemyAcquired (global)


Grazing.Help[edit]

function Help (Cow Other)

Overrides: Help (global)


Grazing.PickDestination[edit]

function PickDestination ()


Grazing.SetFall[edit]

function SetFall ()

Overrides: ScriptedPawn.SetFall (global)


Grazing.SetTurn[edit]

function SetTurn ()


Grazing.TestDirection[edit]

function bool TestDirection (Object.Vector dir, out Object.Vector pick, bool bAlongWall)