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UE1:DeathMatchPlus internal variables (UT)

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UT Object >> Actor >> Info >> GameInfo >> TournamentGameInfo >> DeathMatchPlus (internal variables)

;Other member categories for this class::instance functions

Internal variables

AvgOpponentRating

Type: float


bAlreadyChanged

Type: bool


bAlwaysForceRespawn

Type: bool


bChallengeMode

Type: bool


bDontRestart

Type: bool


bFirstBlood

Type: bool


bFulfilledSpecial

Type: bool


bJumpMatch

Type: bool


bNetReady

Type: bool


BotConfig

Type: ChallengeBotInfo


BotConfigType

Type: class<ChallengeBotInfo>


Default value: Class'BotPack.ChallengeBotInfo'

bRatedTranslocator

Type: bool


bRequireReady

Type: bool


bStartMatch

Type: bool


bThreePlus

Type: bool


bTutorialGame

Type: bool


bUseTranslocator

Type: bool

Modifiers: config


CountDown

Type: int


Default value: 10

CountDownMessage

Type: string

Modifiers: localized


Default value: " seconds until play starts!"

ElapsedTime

Type: int


EndTime

Type: float


GameEndedMessage

Type: string

Modifiers: localized


Default value: "wins the match!"

gamegoal

Type: string

Modifiers: localized


Default value: "frags wins the match."

IDnum

Type: int


LadderTypeIndex

Type: int


Default value: 1

LastStartSpot

Type: NavigationPoint


LastTaunt

Type: int

Array size: 4


LastTauntTime

Type: float


LoseCount

Type: int


NoNameChange

Type: string

Modifiers: localized


Default value: " is already in use."

NotReadyMessage

Type: string

Modifiers: localized


Default value: "You are NOT READY!"

NumBots

Type: int


NumCommanders

Type: int


NumOpp

Type: int


OvertimeMessage

Type: string

Modifiers: localized


Default value: "Score tied at the end of regulation. Sudden Death Overtime!!!"

PlayerRating

Type: float


RatedGameLadderObj

Type: LadderInventory


RatedMatchConfig

Type: RatedMatchInfo


RatedPlayer

Type: PlayerPawn


ReadyMessage

Type: string

Modifiers: localized


Default value: "You are READY!"

RemainingBots

Type: int


RemainingTime

Type: int


SingleWaitingMessage

Type: string

Modifiers: localized


Default value: "Press Fire to start."

StartCount

Type: int


StartMessage

Type: string

Modifiers: localized


Default value: "The match has begun!"

StartUpMessage

Type: string

Modifiers: localized


TourneyMessage

Type: string

Modifiers: localized


Default value: "Waiting for other players."

WaitingMessage1

Type: string

Modifiers: localized


Default value: "Waiting for ready signals."

WaitingMessage2

Type: string

Modifiers: localized


Default value: "(Use your fire button to toggle ready!)"

WinCount

Type: int