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UE1:DemoRecSpectator (UT)

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UT Object >> Actor >> Pawn >> PlayerPawn >> Spectator >> MessagingSpectator >> DemoRecSpectator
Package: 
Engine
This class in other games:
RTNP, U1, U2, U2XMP, UE2Runtime, UT2003, UT2004, UDK, UT3

DemoRecSpectator - spectator for demo recordings to replicate ClientMessages

Properties[edit]

PlaybackActor[edit]

Type: PlayerPawn


PlaybackGRI[edit]

Type: GameReplicationInfo


Functions[edit]

Events[edit]

ClientMessage[edit]

event ClientMessage (coerce string S, optional name Type, optional bool bBeep)

Overrides: PlayerPawn.ClientMessage


ReceiveLocalizedMessage[edit]

event ReceiveLocalizedMessage (class<LocalMessageMessage, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: PlayerPawn.ReceiveLocalizedMessage


TeamMessage[edit]

event TeamMessage (PlayerReplicationInfo PRI, coerce string S, name Type, optional bool bBeep)

Overrides: PlayerPawn.TeamMessage


Tick[edit]

simulated event Tick (float Delta)

Overrides: Actor.Tick


Other instance functions[edit]

ClientVoiceMessage[edit]

function ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)

Overrides: PlayerPawn.ClientVoiceMessage


RepClientMessage[edit]

simulated function RepClientMessage (coerce string S, optional name Type, optional bool bBeep)


RepClientVoiceMessage[edit]

simulated function RepClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)


RepReceiveLocalizedMessage[edit]

simulated function RepReceiveLocalizedMessage (class<LocalMessageMessage, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)


RepTeamMessage[edit]

simulated function RepTeamMessage (PlayerReplicationInfo PRI, coerce string S, name Type)