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UE1:DemoRecSpectator (UT)
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Object >> Actor >> Pawn >> PlayerPawn >> Spectator >> MessagingSpectator >> DemoRecSpectator |
Contents
- Package:
- Engine
- This class in other games:
- RTNP, U1, U2, U2XMP, UE2Runtime, UT2003, UT2004, UDK, UT3
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DemoRecSpectator - spectator for demo recordings to replicate ClientMessages
Properties[edit]
PlaybackActor[edit]
Type: PlayerPawn
PlaybackGRI[edit]
Type: GameReplicationInfo
Functions[edit]
Events[edit]
ClientMessage[edit]
Overrides: PlayerPawn.ClientMessage
ReceiveLocalizedMessage[edit]
event ReceiveLocalizedMessage (class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: PlayerPawn.ReceiveLocalizedMessage
TeamMessage[edit]
Overrides: PlayerPawn.TeamMessage
Tick[edit]
simulated event Tick (float Delta)
Overrides: Actor.Tick
Other instance functions[edit]
ClientVoiceMessage[edit]
function ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)
Overrides: PlayerPawn.ClientVoiceMessage
RepClientMessage[edit]
RepClientVoiceMessage[edit]
simulated function RepClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)
RepReceiveLocalizedMessage[edit]
simulated function RepReceiveLocalizedMessage (class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)