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UE1:Dice (U1)

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U1 Object >> Actor >> Decoration >> Dice
Package: 
UnrealI
This class in other games:
RTNP, UT

Dice.

Properties

bHasBounced

Type: bool


numBounces

Type: int


Default values

Property Value
bBounce True
bCollideWorld True
bFixedRotationDir True
bRotateToDesired True
bStatic False
CollisionHeight 3.0
CollisionRadius 3.0
DrawType DT_Mesh
Mesh LodMesh'UnrealI.DiceM'
RotationRate
Member Value
Pitch 60000

Instance functions

Roll

simulated function Roll ()


Throw

function Throw (Object.Vector Y)


States

Playing

Modifiers: auto

Ignores: BaseChange, Bump

Playing.HitWall

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Actor.HitWall (global)