Gah - a solution with more questions. – EntropicLqd
UE1:DispersionPistol (RTNP)
Contents
- Package:
- UnrealShare
- This class in other games:
- U1, UT
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DispersionPistol.
Properties[edit]
Amp[edit]
Type: Pickup
ChargeSize[edit]
Type: float
cl1[edit]
Type: ChargeLight
cl2[edit]
Type: ChargeLight
Count[edit]
Type: float
PowerLevel[edit]
Type: int
Modifiers: travel
PowerUpSound[edit]
Type: Sound
WeaponPos[edit]
Type: Object.Vector
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AltFireSound | Sound'UnrealShare.Dispersion.DispShot' | ||||||||
AltProjectileClass | Class'UnrealShare.DispersionAmmo' | ||||||||
AltRefireRate | 0.3 | ||||||||
AmmoName | Class'UnrealShare.DefaultAmmo' | ||||||||
bAltWarnTarget | True | ||||||||
bNoSmooth | False | ||||||||
CollisionHeight | 8.0 | ||||||||
CollisionRadius | 28.0 | ||||||||
DeathMessage | "%o was killed by %k's %w. What a loser!" | ||||||||
FireOffset |
|
||||||||
FireSound | Sound'UnrealShare.Dispersion.DispShot' | ||||||||
ItemName | "Dispersion Pistol" | ||||||||
Mass | 15.0 | ||||||||
Mesh | LodMesh'UnrealShare.DPistolPick' | ||||||||
Misc1Sound | Sound'UnrealShare.Dispersion.PowerUp3' | ||||||||
PickupAmmoCount | 50 | ||||||||
PickupMessage | "You got the Dispersion Pistol" | ||||||||
PickupSound | Sound'UnrealShare.Pickups.WeaponPickup' | ||||||||
PickupViewMesh | LodMesh'UnrealShare.DPistolPick' | ||||||||
PlayerViewMesh | LodMesh'UnrealShare.DPistol' | ||||||||
PlayerViewOffset |
|
||||||||
ProjectileClass | Class'UnrealShare.DispersionAmmo' | ||||||||
RefireRate | 0.85 | ||||||||
SelectSound | Sound'UnrealShare.Dispersion.DispPickup' | ||||||||
ShakeMag | 200.0 | ||||||||
ShakeTime | 0.13 | ||||||||
ShakeVert | 2.0 | ||||||||
Texture | None | ||||||||
ThirdPersonMesh | LodMesh'UnrealShare.DPistol3rd' |
Instance functions[edit]
AltFire[edit]
Overrides: Weapon.AltFire
BecomePickup[edit]
Overrides: Weapon.BecomePickup
HandlePickupQuery[edit]
Overrides: Weapon.HandlePickupQuery
PlayFiring[edit]
Overrides: Weapon.PlayFiring
PlayIdleAnim[edit]
Overrides: Weapon.PlayIdleAnim
PlaySelect[edit]
Overrides: Weapon.PlaySelect
ProjectileFire[edit]
Overrides: Weapon.ProjectileFire
RateSelf[edit]
Overrides: Weapon.RateSelf
SuggestAttackStyle[edit]
Overrides: Weapon.SuggestAttackStyle
TweenDown[edit]
Overrides: Weapon.TweenDown
TweenSelect[edit]
Overrides: Weapon.TweenSelect
States[edit]
AltFiring[edit]
Inherits from: Weapon.AltFiring
AltFiring.BeginState[edit]
Overrides: Object.BeginState (global)
AltFiring.EndState[edit]
Overrides: Object.EndState (global)
AltFiring.Tick[edit]
Overrides: Actor.Tick (global)
PowerUp[edit]
PowerUp.BeginState[edit]
Overrides: Object.BeginState (global)
PowerUp.BringUp[edit]
Overrides: Weapon.BringUp (global)
PowerUp.PutDown[edit]
Overrides: Weapon.PutDown (global)
ShootLoad[edit]
ShootLoad.BeginState[edit]
Overrides: Object.BeginState (global)
ShootLoad.AltFire[edit]
Overrides: AltFire (global)
ShootLoad.Fire[edit]
Overrides: Weapon.Fire (global)