My program doesn't have bugs. It just develops random features.

UE1:DistanceViewTrigger (UT)

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UT Object >> Actor >> Triggers >> DistanceViewTrigger
Package: 
BotPack

DistanceViewTrigger: When triggered, triggers all pawns within its collision radius

Events

Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger