Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:DyingNali (RTNP)

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RTNP Object >> Actor >> Decoration >> MonkStatue >> NaliStatue >> DyingNali
Package: 
UPak

DyingNali.

Default values

Property Value
bFixedRotationDir True
bPushable False
bStasis False
Physics PHYS_Rotating

Events

PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Timer

event Timer ()

Overrides: Decoration.Timer


States

Dying

Modifiers: auto

Dying.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


Dying.Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick (global)