Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:LevelInfo (UT)
Contents
- 1 Properties
- 1.1 Property group 'Audio'
- 1.2 Property group 'LevelInfo'
- 1.2.1 Author
- 1.2.2 bCheckWalkSurfaces
- 1.2.3 bHumansOnly
- 1.2.4 bLonePlayer
- 1.2.5 bNeverPrecache
- 1.2.6 Brightness
- 1.2.7 DefaultGameType
- 1.2.8 IdealPlayerCount
- 1.2.9 LevelEnterText
- 1.2.10 LocalizedPkg
- 1.2.11 RecommendedEnemies
- 1.2.12 RecommendedTeammates
- 1.2.13 Screenshot
- 1.2.14 TimeDilation
- 1.2.15 Title
- 1.3 Internal variables
- 1.3.1 AIProfile
- 1.3.2 AvgAITime
- 1.3.3 bAggressiveLOD
- 1.3.4 bAllowFOV
- 1.3.5 bBegunPlay
- 1.3.6 bDropDetail
- 1.3.7 bHighDetailMode
- 1.3.8 bLowRes
- 1.3.9 bNextItems
- 1.3.10 bNoCheating
- 1.3.11 bPlayersOnly
- 1.3.12 bStartup
- 1.3.13 ComputerName
- 1.3.14 Day
- 1.3.15 DayOfWeek
- 1.3.16 DefaultTexture
- 1.3.17 EngineVersion
- 1.3.18 Game
- 1.3.19 Hour
- 1.3.20 HubStackLevel
- 1.3.21 LevelAction
- 1.3.22 Millisecond
- 1.3.23 MinNetVersion
- 1.3.24 Minute
- 1.3.25 Month
- 1.3.26 NavigationPointList
- 1.3.27 NetMode
- 1.3.28 NextSwitchCountdown
- 1.3.29 NextURL
- 1.3.30 Pauser
- 1.3.31 PawnList
- 1.3.32 Second
- 1.3.33 SpawnNotify
- 1.3.34 Summary
- 1.3.35 TimeSeconds
- 1.3.36 VisibleGroups
- 1.3.37 Year
- 1.4 Default values
- 2 Enums
- 3 Functions
Please help improve this article or section by expanding it. |
LevelInfo contains information about the current level. There should be one per level and it should be actor 0. UnrealEd creates each level's LevelInfo automatically so you should never have to place one manually.
The ZoneInfo properties in the LevelInfo are used to define the properties of all zones which don't themselves have ZoneInfo.
Properties[edit]
Property group 'Audio'[edit]
CdTrack[edit]
Type: byte
Modifiers: const
Default CD track for level.
Default value: 255
PlayerDoppler[edit]
Type: float
Song[edit]
Type: Music
Modifiers: const
Default song for level.
SongSection[edit]
Type: byte
Modifiers: const
Default song order for level.
Property group 'LevelInfo'[edit]
Author[edit]
Type: string
The creator of the map. If your using a nickname then it is recommend to write your first name then 'NICKNAMEHERE' and ending with your last name e.g. Sjoerd 'Hourences' De Jong.
See LevelInfo (UT) for more information.
bCheckWalkSurfaces[edit]
Type: bool
bHumansOnly[edit]
Type: bool
Only allow "human" player pawns in this level
bLonePlayer[edit]
Type: bool
No multiplayer coordination, i.e. for entranceways.
bNeverPrecache[edit]
Type: bool
Brightness[edit]
Type: float
Default value: 1.0
DefaultGameType[edit]
IdealPlayerCount[edit]
Type: string
Modifiers: localized
Ideal number of players for this level. I.E.: 6-8
LevelEnterText[edit]
Type: string
Modifiers: localized
Message to tell players when they enter.
LocalizedPkg[edit]
Type: string
Package to look in for localizations.
RecommendedEnemies[edit]
Type: int
number of enemy bots recommended (used by rated games)
RecommendedTeammates[edit]
Type: int
number of friendly bots recommended (used by rated games)
Screenshot[edit]
Type: Texture
TimeDilation[edit]
Type: float
Default value: 1.0
Title[edit]
Type: string
Modifiers: localized
Default value: "Untitled"
Internal variables[edit]
AIProfile[edit]
Type: int
Array size: 8
TEMP statistics
AvgAITime[edit]
Type: float
bAggressiveLOD[edit]
Type: bool
frame rate is well below DesiredFrameRate, so make LOD more aggressive
bAllowFOV[edit]
Type: bool
bBegunPlay[edit]
Type: bool
Whether gameplay has begun.
bDropDetail[edit]
Type: bool
frame rate is below DesiredFrameRate, so drop high detail actors
bHighDetailMode[edit]
Type: bool
Client high-detail mode.
Default value: True
bLowRes[edit]
Type: bool
Modifiers: config
bNextItems[edit]
Type: bool
bNoCheating[edit]
Type: bool
bPlayersOnly[edit]
Type: bool
Only update players.
bStartup[edit]
Type: bool
Starting gameplay.
ComputerName[edit]
Type: string
Machine's name according to the OS.
Day[edit]
Type: int
Modifiers: transient
Day of month.
DayOfWeek[edit]
Type: int
Modifiers: transient
Day of week.
DefaultTexture[edit]
Type: Texture
Default value: Texture'Engine.DefaultTexture'
EngineVersion[edit]
Type: string
The current engine version this client/server is running on.
Game[edit]
Type: GameInfo
A reference to the current used GameInfo instance. Note: This is only set on the serverside!.
Hour[edit]
Type: int
Modifiers: transient
Hour.
HubStackLevel[edit]
Type: int
LevelAction[edit]
Type: ELevelAction
Modifiers: transient
Millisecond[edit]
Type: int
Modifiers: transient
MinNetVersion[edit]
Type: string
Minute[edit]
Type: int
Modifiers: transient
Minute.
Month[edit]
Type: int
Modifiers: transient
Month.
[edit]
Type: NavigationPoint
Modifiers: const
NetMode[edit]
Type: ENetMode
NextSwitchCountdown[edit]
Type: float
NextURL[edit]
Type: string
Pauser[edit]
Type: string
If paused, name of person pausing the game.
PawnList[edit]
Type: Pawn
Modifiers: const
Second[edit]
Type: int
Modifiers: transient
Second.
SpawnNotify[edit]
Type: SpawnNotify
Summary[edit]
Type: LevelSummary
TimeSeconds[edit]
Type: float
Time in seconds since level began play.
VisibleGroups[edit]
Type: string
Set which actors with this groupname will be displayed in UnrealEd. If set to "", no actors will be visible within UnrealEd.
Default value: "None"
Year[edit]
Type: int
Modifiers: transient
Year.
Default values[edit]
Property | Value |
---|---|
bHiddenEd | True |
Enums[edit]
ELevelAction[edit]
- LEVACT_None
- LEVACT_Loading
- LEVACT_Saving
- LEVACT_Connecting
- LEVACT_Precaching
ENetMode[edit]
- NM_Standalone
- Standalone game.
- NM_DedicatedServer
- Dedicated server, no local client.
- NM_ListenServer
- Listen server.
- NM_Client
- Client only, no local server.