Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE1:Effects (RTNP)

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RTNP Object >> Actor >> Effects
Direct subclasses:
AnimSpriteEffect, ArrowSpawner, BallExplosion, Blood2, BloodPool, Bubble1, BubbleTrail, Bubble, BulletHit, Chip, DExplosion, Electricity, ExplodingWall, ExplosionChain, FatRing, FlameBall, FlameThrower, Flame, GiantExplosion, GreenBlob, MercFlare, Octagon, ParticleBurst, PawnTeleportEffect, QueenShield, ReSpawn, RingExplosion, ShieldBeltEffect, Shield, SmallSpark, SmokeGenerator, SmokeHoseDest, SmokeHose, SmokePuff, SmokeTrail, SparkGenerator, SparkBit, Sparks, SpikeExplosion, Splash, SpriteExplosion, TSmoke, TazerExplosion, TinyBurst, TracerSeg, TracerStreak, WaterImpact
This class in other games:
U1, UT, U2, U2XMP, UE2Runtime, UT2003, UT2004

Effects, the base class of all gratuitous special effects.


Property group 'Effects'[edit]


Type: bool


Type: Sound


Type: Sound

Default values[edit]

Property Value
bGameRelevant True
bNetTemporary True
CollisionHeight 0.0
CollisionRadius 0.0
DrawType DT_None