Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:Eightball (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- UnrealShare
- This class in other games:
- RTNP, UT
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Eightball.
Properties
bFireLoad
Type: bool
bTightWad
Type: bool
LockedTarget
Type: Actor
NewTarget
Type: Actor
OldTarget
Type: Actor
RocketRad
Type: int
RocketsLoaded
Type: int
Default values
Property | Value | ||||||
---|---|---|---|---|---|---|---|
AIRating | 0.7 | ||||||
AltFireSound | Sound'UnrealShare.Eightball.EightAltFire' | ||||||
AltProjectileClass | Class'UnrealShare.Grenade' | ||||||
AltRefireRate | 0.25 | ||||||
AmmoName | Class'UnrealShare.RocketCan' | ||||||
AutoSwitchPriority | 5 | ||||||
bAltWarnTarget | True | ||||||
bNoSmooth | False | ||||||
BobDamping | 0.985 | ||||||
bRecommendSplashDamage | True | ||||||
bSplashDamage | True | ||||||
bWarnTarget | True | ||||||
CockingSound | Sound'UnrealShare.Eightball.Loading' | ||||||
CollisionHeight | 10.0 | ||||||
DeathMessage | "%o was smacked down multiple times by %k's %w." | ||||||
InventoryGroup | 5 | ||||||
ItemName | "Eightball" | ||||||
Mesh | LodMesh'UnrealShare.EightPick' | ||||||
Misc1Sound | Sound'UnrealShare.Eightball.SeekLock' | ||||||
Misc2Sound | Sound'UnrealShare.Eightball.SeekLost' | ||||||
Misc3Sound | Sound'UnrealShare.Eightball.BarrelMove' | ||||||
PickupAmmoCount | 6 | ||||||
PickupMessage | "You got the Eightball gun" | ||||||
PickupSound | Sound'UnrealShare.Pickups.WeaponPickup' | ||||||
PickupViewMesh | LodMesh'UnrealShare.EightPick' | ||||||
PlayerViewMesh | LodMesh'UnrealShare.EightB' | ||||||
PlayerViewOffset |
|
||||||
ProjectileClass | Class'UnrealShare.rocket' | ||||||
RefireRate | 0.25 | ||||||
SelectSound | Sound'UnrealShare.Eightball.Selecting' | ||||||
ShakeMag | 350.0 | ||||||
ShakeTime | 0.2 | ||||||
ShakeVert | 7.5 | ||||||
ThirdPersonMesh | LodMesh'UnrealShare.8Ball3rd' |
Instance functions
AltFire
function AltFire (float Value)
Overrides: Weapon.AltFire
BarrelTurn
function BarrelTurn ()
CheckTarget
function Actor CheckTarget ()
Fire
function Fire (float Value)
Overrides: Weapon.Fire
PostRender
simulated function PostRender (Canvas Canvas)
Overrides: Weapon.PostRender
RateSelf
Overrides: Weapon.RateSelf
SuggestAttackStyle
function float SuggestAttackStyle ()
Overrides: Weapon.SuggestAttackStyle
States
AltFiring
AltFiring.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
AltFiring.Tick
event Tick (float DeltaTime)
Overrides: Actor.Tick (global)
FireRockets
FireRockets.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
FireRockets.AltFire
function AltFire (float F)
Overrides: AltFire (global)
FireRockets.Fire
function Fire (float F)
Overrides: Fire (global)
Idle
Idle.Timer
event Timer ()
Overrides: Actor.Timer (global)
NormalFire
NormalFire.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
NormalFire.Tick
event Tick (float DeltaTime)
Overrides: Actor.Tick (global)