I'm a doctor, not a mechanic
UE1:Engine.TriggerLight (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
TriggerLight. A lightsource which can be triggered on or off.
Properties
Property group 'TriggerLight'
bDelayFullOn
Type: bool
Delay then go full-on.
bInitiallyOn
Type: bool
Whether it's initially on.
ChangeTime
Type: float
Time light takes to change from on to off.
RemainOnTime
Type: float
How long the TriggerPound effect lasts
Internal variables
Alpha
Type: float
Direction
Type: float
InitialBrightness
Type: float
Initial brightness.
poundTime
Type: float
SavedTrigger
Type: Actor
Default values
Property | Value |
---|---|
bHidden | False |
bMovable | True |
bStatic | False |
RemoteRole | ROLE_SimulatedProxy |
Events
BeginPlay
simulated event BeginPlay ()
Overrides: Actor.BeginPlay
Tick
event Tick (float DeltaTime)
Overrides: Actor.Tick
States
TriggerControl
TriggerControl.Trigger
Overrides: Actor.Trigger (global)
TriggerControl.UnTrigger
Overrides: Actor.UnTrigger (global)
TriggerPound
TriggerPound.Timer
event Timer ()
Overrides: Actor.Timer (global)
TriggerPound.Trigger
Overrides: Actor.Trigger (global)
TriggerToggle
TriggerToggle.Trigger
Overrides: Actor.Trigger (global)
TriggerTurnsOff
TriggerTurnsOff.Trigger
Overrides: Actor.Trigger (global)
TriggerTurnsOn
TriggerTurnsOn.Trigger
Overrides: Actor.Trigger (global)