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UE1:ExplodingWall (RTNP)

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RTNP Object >> Actor >> Effects >> ExplodingWall
Package: 
UnrealShare
Direct subclass:
BreakingGlass
This class in other games:
U1, UT

ExplodingWall.

Properties

Property group 'ExplodingWall'

ActivatedBy

Type: name

Array size: 5


Default value: 'exploded'

BreakingSound

Type: Sound


bTranslucentGlass

Type: bool


bUnlitGlass

Type: bool


ExplosionDimensions

Type: float


Default value: 120.0

ExplosionSize

Type: float


Default value: 200.0

GlassParticleSize

Type: float


Default value: 1.0

GlassTexture

Type: Texture


Health

Type: int


NumGlassChunks

Type: int


NumWallChunks

Type: int


Default value: 10

NumWoodChunks

Type: int


Default value: 3

WallParticleSize

Type: float


Default value: 1.0

WallTexture

Type: Texture


WoodParticleSize

Type: float


Default value: 1.0

WoodTexture

Type: Texture


Default values

Property Value
bCollideActors True
bCollideWorld True
bNetTemporary False
bProjTarget True
CollisionHeight 32.0
CollisionRadius 32.0
DrawScale 0.3
DrawType DT_Sprite
RemoteRole ROLE_SimulatedProxy
Texture Texture'UnrealShare.s_Exp'

Events

PreBeginPlay

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


States

Exploding

Modifiers: auto

Exploding.TakeDamage

singular event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Actor.TakeDamage (global)


Exploding.Trigger

singular event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)


Exploding.Explode

function Explode (Pawn EventInstigator, Object.Vector Momentum)