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UE1:FallingCratePoint (RTNP)
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FallingCratePoint.
Properties[edit]
box[edit]
Type: MarineBox
Target[edit]
Type: PlayerPawn
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Timer[edit]
event Timer ()
Overrides: Actor.Timer
States[edit]
Controlling[edit]
Controlling.BeginState[edit]
event BeginState ()
Overrides: Object.BeginState (global)
Controlling.Tick[edit]
event Tick (float DeltaTime)
Overrides: Actor.Tick (global)