Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:FallingCratePoint (RTNP)
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FallingCratePoint.
Properties
box
Type: MarineBox
Target
Type: PlayerPawn
Events
PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Timer
event Timer ()
Overrides: Actor.Timer
States
Controlling
Controlling.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
Controlling.Tick
event Tick (float DeltaTime)
Overrides: Actor.Tick (global)