Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:FallingCratePoint (RTNP)

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RTNP Object >> Actor >> Info >> FallingCratePoint
Package: 
UPak

FallingCratePoint.

Properties

box

Type: MarineBox


Target

Type: PlayerPawn


Events

PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Timer

event Timer ()

Overrides: Actor.Timer


States

Controlling

Controlling.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


Controlling.Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick (global)