My program doesn't have bugs. It just develops random features.

UE1:FatRing (UT)

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UT Object >> Actor >> Effects >> FatRing
Package: 
UnrealShare
This class in other games:
RTNP, U1

FatRing.

Default values[edit]

Property Value
AmbientGlow 97
DrawType DT_Mesh
EffectSound1 Sound'UnrealShare.General.FatRingSound'
LifeSpan 4.0
LightBrightness 255
LightHue 25
LightRadius 19
LightSaturation 53
LightType LT_Steady
Mesh LodMesh'UnrealShare.FatRingM'
RemoteRole ROLE_SimulatedProxy

Events[edit]

AnimEnd[edit]

simulated event AnimEnd ()

Overrides: Actor.AnimEnd


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Timer[edit]

simulated event Timer ()

Overrides: Actor.Timer