Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:FirstBloodMessage (UT)
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Object >> Actor >> Info >> LocalMessage >> LocalMessagePlus >> CriticalEventPlus >> FirstBloodMessage |
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Properties
FirstBloodString
Type: string
Modifiers: localized
Default value: "drew first blood!"
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bBeep | False | ||||||||
DrawColor |
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Static functions
ClientReceive
static simulated function ClientReceive (PlayerPawn P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.ClientReceive
GetString
static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString