Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:FlameBall (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UnrealShare
- This class in other games:
- RTNP, U1
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FlameBall.
Properties[edit]
NormUp[edit]
Type: Object.Rotator
Default values[edit]
Property | Value |
---|---|
AmbientGlow | 183 |
DrawType | DT_Mesh |
EffectSound1 | Sound'UnrealShare.flak.Explode1' |
LifeSpan | 4.0 |
LightBrightness | 226 |
LightHue | 29 |
LightRadius | 9 |
LightSaturation | 177 |
LightType | LT_Steady |
Mesh | LodMesh'UnrealShare.flameballM' |
RemoteRole | ROLE_SimulatedProxy |
Events[edit]
AnimEnd[edit]
simulated event AnimEnd ()
Overrides: Actor.AnimEnd
States[edit]
Explode[edit]
Modifiers: auto
Explode.BeginState[edit]
simulated event BeginState ()
Overrides: Object.BeginState (global)
Explode.Tick[edit]
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick (global)
Explode.MakeSound[edit]
function MakeSound ()