UE1:FlameBall (UT)

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UT Object >> Actor >> Effects >> FlameBall
Package:
UnrealShare
This class in other games:

FlameBall.

Properties

NormUp

Type: Object.Rotator


Default values

Property Value
AmbientGlow 183
DrawType DT_Mesh
EffectSound1 Sound'UnrealShare.flak.Explode1'
LifeSpan 4.0
LightBrightness 226
LightHue 29
LightRadius 9
LightSaturation 177
LightType LT_Steady
Mesh LodMesh'UnrealShare.flameballM'
RemoteRole ROLE_SimulatedProxy

Events

AnimEnd

simulated event AnimEnd ()

Overrides: Actor.AnimEnd


States

Explode

Modifiers: auto

Explode.BeginState

simulated event BeginState ()

Overrides: Object.BeginState (global)


Explode.Tick

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick (global)


Explode.MakeSound

function MakeSound ()