Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:FlameBall (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UnrealShare
- This class in other games:
- RTNP, U1
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FlameBall.
Properties
NormUp
Type: Object.Rotator
Default values
Property | Value |
---|---|
AmbientGlow | 183 |
DrawType | DT_Mesh |
EffectSound1 | Sound'UnrealShare.flak.Explode1' |
LifeSpan | 4.0 |
LightBrightness | 226 |
LightHue | 29 |
LightRadius | 9 |
LightSaturation | 177 |
LightType | LT_Steady |
Mesh | LodMesh'UnrealShare.flameballM' |
RemoteRole | ROLE_SimulatedProxy |
Events
AnimEnd
simulated event AnimEnd ()
Overrides: Actor.AnimEnd
States
Explode
Modifiers: auto
Explode.BeginState
simulated event BeginState ()
Overrides: Object.BeginState (global)
Explode.Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick (global)
Explode.MakeSound
function MakeSound ()