Always snap to grid

UE1:FlockMasterPawn (UT)

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UT Object >> Actor >> Pawn >> FlockMasterPawn
Package: 
UnrealShare
Direct subclasses:
BiterFishSchool, HorseFlySwarm, ParentBlob
This class in other games:
RTNP, U1

FlockMasterPawn.

Default values

Property Value
bBlockActors False
bBlockPlayers False
bCollideActors False
bForceStasis True
bProjTarget False
Buoyancy 5.0
Mass 5.0

Events

BaseChange

event BaseChange ()

Overrides: Pawn.BaseChange


EncroachedBy

event EncroachedBy (Actor Other)

Overrides: Pawn.EncroachedBy


EncroachingOn

event bool EncroachingOn (Actor Other)

Overrides: Pawn.EncroachingOn


FootZoneChange

event FootZoneChange (ZoneInfo newFootZone)

Overrides: Pawn.FootZoneChange


TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Pawn.TakeDamage