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UE1:ForceField (RTNP)
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ForceField.
Properties[edit]
Property group 'ForceField'[edit]
M_NoRoom[edit]
Type: string
Modifiers: localized
Default value: "No room to activate force field."
Internal variables[edit]
r[edit]
Type: ForceFieldProj
X[edit]
Type: Object.Vector
Y[edit]
Type: Object.Vector
Z[edit]
Type: Object.Vector
Default values[edit]
Property | Value |
---|---|
ActivateSound | Sound'UnrealI.Pickups.FieldSnd' |
AmbientGlow | 78 |
bActivatable | True |
bDisplayableInv | True |
Charge | 130 |
CollisionHeight | 22.0 |
CollisionRadius | 8.0 |
DeActivateSound | Sound'UnrealI.Pickups.fFieldh2' |
Icon | Texture'UnrealI.Icons.I_ForceField' |
Mesh | LodMesh'UnrealI.ForceFieldPick' |
PickupMessage | "You picked up the Force Field" |
PickupSound | Sound'UnrealShare.Pickups.GenPickSnd' |
PickupViewMesh | LodMesh'UnrealI.ForceFieldPick' |
RemoteRole | ROLE_DumbProxy |
RespawnTime | 20.0 |
States[edit]
Activated[edit]
Activated.BeginState[edit]
event BeginState ()
Overrides: Inventory.Activated.BeginState