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UE1:FortStandard (UT)

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UT Object >> Actor >> Pawn >> StationaryPawn >> FortStandard
Package: 
BotPack

FortStandard.

Properties

Property group 'FortStandard'

bFinalFort

Type: bool


bFlashing

Type: bool


Default value: True

bForceRadius

Type: bool


bSayDestroyed

Type: bool


Default value: True

bSelfDisplayed

Type: bool


Default value: True

bTriggerOnly

Type: bool


ChargeDist

Type: float


Default value: 1000.0

DamageEvent

Type: name

Array size: 8


DamageEventThreshold

Type: float

Array size: 8


DefensePriority

Type: byte


DefenseTime

Type: int

how long defenders must defend base (in minutes)

Default value: 10

DestroyedMessage

Type: string

Modifiers: localized


Default value: "was destroyed!"

EndCamTag

Type: name


FallBackFort

Type: name

Fort to fallback to if this one is destroyed;

FortName

Type: string

Modifiers: localized


Default value: "Assault Target"

NearestPathNodeTag

Type: name


Internal variables

DamagePointer

Type: int


Defender

Type: Pawn


LastHelpMessage

Type: float


NearestPath

Type: NavigationPoint


TotalDamage

Type: float


Default values

Property Value
bAlwaysRelevant True
bBlockActors False
bBlockPlayers False
bUnlit True
Health 100
LightBrightness 255
LightEffect LE_NonIncidence
LightHue 170
LightRadius 12
LightSaturation 96
Mesh LodMesh'UnrealI.Flag1M'
Skin Texture'UnrealI.Skins.JFlag11'
SoundRadius 255
SoundVolume 255

Functions

Events

Destroyed

event Destroyed ()

Overrides: Pawn.Destroyed


PostBeginPlay

event PostBeginPlay ()

Overrides: Pawn.PostBeginPlay


TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Pawn.TakeDamage


Timer

event Timer ()

Overrides: Actor.Timer


Touch

event Touch (Actor Other)

Overrides: Actor.Touch


Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


Other instance functions

DestroyFort

function DestroyFort (Pawn InstigatedBy)


GetHumanName

function string GetHumanName ()

Overrides: Pawn.GetHumanName