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UE1:GLGrenade (RTNP)
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Object >> Actor >> Projectile >> GLGrenade |
Contents
- Package:
- UPak
- Direct subclass:
- GLDetGrenade
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
GLGrenade.uc $Author: Deb $ $Date: 4/23/99 12:13p $ $Revision: 1 $
Properties
AvoidThisSpot
Type: LocationAvoider
bAvoiderSet
Type: bool
bBubbling
Type: bool
bCanHitOwner
Type: bool
bHitWater
Type: bool
bSmoking
Type: bool
bVelDecreaser
Type: bool
Count
Type: float
NumExtraGrenades
Type: int
SmokeRate
Type: float
TrailModifier
Type: float
WarnTarget
Type: ScriptedPawn
warn this pawn away
Default values
Property | Value | ||||
---|---|---|---|---|---|
AmbientGlow | 128 | ||||
AnimSequence | 'WingIn' | ||||
bBounce | True | ||||
bFixedRotationDir | True | ||||
bNetTemporary | False | ||||
bProjTarget | True | ||||
CollisionHeight | 4.75 | ||||
CollisionRadius | 4.6 | ||||
Damage | 90.0 | ||||
DesiredRotation |
|
||||
DrawScale | 1.5 | ||||
ImpactSound | Sound'UPak.GrenadeLauncher.GrenadeHit' | ||||
Mass | 25.0 | ||||
MaxSpeed | 1000.0 | ||||
Mesh | LodMesh'UPak.Grenade' | ||||
MomentumTransfer | 75000 | ||||
Physics | PHYS_Falling | ||||
RemoteRole | ROLE_SimulatedProxy | ||||
Skin | Texture'UPak.Grenade.Jgrenade1' | ||||
SoundPitch | 128 | ||||
SoundRadius | 64 | ||||
Speed | 600.0 | ||||
Texture | Texture'UPak.Grenade.Jgrenade1' |
Functions
Events
BeginPlay
simulated event BeginPlay ()
Overrides: Actor.BeginPlay
Destroyed
event Destroyed ()
Overrides: Actor.Destroyed
HitWall
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Projectile.HitWall
Landed
simulated event Landed (Object.Vector HitNormal)
Overrides: Actor.Landed
PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
TakeDamage
event TakeDamage (int Damage, Pawn EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, name DamageType)
Overrides: Actor.TakeDamage
Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
Timer
simulated event Timer ()
Overrides: Actor.Timer
ZoneChange
simulated event ZoneChange (ZoneInfo NewZone)
Overrides: Actor.ZoneChange
Other instance functions
Explosion
simulated function Explosion (Object.Vector HitLocation)
ProcessTouch
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch