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UE1:GLGrenade (RTNP)

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RTNP Object >> Actor >> Projectile >> GLGrenade
Package: 
UPak
Direct subclass:
GLDetGrenade

GLGrenade.uc $Author: Deb $ $Date: 4/23/99 12:13p $ $Revision: 1 $

Properties

AvoidThisSpot

Type: LocationAvoider


bAvoiderSet

Type: bool


bBubbling

Type: bool


bCanHitOwner

Type: bool


bHitWater

Type: bool


bSmoking

Type: bool


bVelDecreaser

Type: bool


Count

Type: float


NumExtraGrenades

Type: int


SmokeRate

Type: float


TrailModifier

Type: float


WarnTarget

Type: ScriptedPawn

warn this pawn away

Default values

Property Value
AmbientGlow 128
AnimSequence 'WingIn'
bBounce True
bFixedRotationDir True
bNetTemporary False
bProjTarget True
CollisionHeight 4.75
CollisionRadius 4.6
Damage 90.0
DesiredRotation
Member Value
Pitch 12000
DrawScale 1.5
ImpactSound Sound'UPak.GrenadeLauncher.GrenadeHit'
Mass 25.0
MaxSpeed 1000.0
Mesh LodMesh'UPak.Grenade'
MomentumTransfer 75000
Physics PHYS_Falling
RemoteRole ROLE_SimulatedProxy
Skin Texture'UPak.Grenade.Jgrenade1'
SoundPitch 128
SoundRadius 64
Speed 600.0
Texture Texture'UPak.Grenade.Jgrenade1'

Functions

Events

BeginPlay

simulated event BeginPlay ()

Overrides: Actor.BeginPlay


Destroyed

event Destroyed ()

Overrides: Actor.Destroyed


HitWall

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Projectile.HitWall


Landed

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed


PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


TakeDamage

event TakeDamage (int Damage, Pawn EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, name DamageType)

Overrides: Actor.TakeDamage


Tick

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


Timer

simulated event Timer ()

Overrides: Actor.Timer


ZoneChange

simulated event ZoneChange (ZoneInfo NewZone)

Overrides: Actor.ZoneChange


Other instance functions

Explosion

simulated function Explosion (Object.Vector HitLocation)


ProcessTouch

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch