Cogito, ergo sum

UE1:GameInfo (RTNP)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 10:12, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
RTNP Object >> Actor >> Info >> GameInfo
Package: 
Engine
Direct subclasses:
CreditsGame, UnrealGameInfo
This class in other games:
U1, UT, UT2004, UE2Runtime, U2, U2XMP, UT2003, UT3, UDK

GameInfo.

default game info is normal single player

Properties[edit]

See GameInfo properties.

Functions[edit]

Static functions[edit]

ResetGame[edit]

static function ResetGame ()


Native functions[edit]

GetNetworkNumber[edit]

native function string GetNetworkNumber ()


ParseKillMessage[edit]

native function string ParseKillMessage (string KillerName, string VictimName, string WeaponName, string DeathMessage)


Events[edit]

AcceptInventory[edit]

event AcceptInventory (Pawn PlayerPawn)


DetailChange[edit]

event DetailChange ()


GameEnding[edit]

event GameEnding ()


GetBeaconText[edit]

event string GetBeaconText ()


InitGame[edit]

event InitGame (string Options, out string Error)


Login[edit]

event PlayerPawn Login (string Portal, string Options, out string Error, class<PlayerPawnSpawnClass)


PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


PostLogin[edit]

event PostLogin (PlayerPawn NewPlayer)


PreBeginPlay[edit]

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


PreLogin[edit]

event PreLogin (string Options, out string Error)


Timer[edit]

event Timer ()

Overrides: Actor.Timer


Other instance functions[edit]

See GameInfo instance functions.