Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:GasbagBelch (RTNP)

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RTNP Object >> Actor >> Projectile >> GasbagBelch
Package: 
UnrealI
Direct subclass:
Fireball
This class in other games:
U1, UT

GasbagBelch.

Properties

Property group 'GasbagBelch'

SpriteAnim

Type: Texture

Array size: 6


Default value, index 0: Texture'UnrealI.Effects.gbProj0'

Default value, index 1: Texture'UnrealI.Effects.gbProj1'

Default value, index 2: Texture'UnrealI.Effects.gbProj2'

Default value, index 3: Texture'UnrealI.Effects.gbProj3'

Default value, index 4: Texture'UnrealI.Effects.gbProj4'

Default value, index 5: Texture'UnrealI.Effects.gbProj5'

Internal variables

i

Type: int


Default values

Property Value
bUnlit True
Damage 40.0
DrawScale 1.8
DrawType DT_Sprite
Fatness 0
ImpactSound Sound'UnrealShare.flak.expl2'
LifeSpan 3.5
LightBrightness 255
LightEffect LE_NonIncidence
LightHue 5
LightRadius 9
LightSaturation 16
LightType LT_Steady
RemoteRole ROLE_SimulatedProxy
Speed 600.0
Style STY_Translucent
Texture Texture'UnrealI.Effects.gbProj0'

Functions

Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Timer

simulated event Timer ()

Overrides: Actor.Timer


Other instance functions

SetUp

function SetUp ()


States

Flying

Modifiers: auto

Flying.Explode

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Projectile.Explode (global)


Flying.ProcessTouch

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch (global)