Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:GreenBlob (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UnrealShare
- This class in other games:
- RTNP, U1
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GreenBlob.
Properties
Property group 'GreenBlob'
BlobTypes
Type: Texture
Array size: 5
Default value, index 0: Texture'UnrealShare.Effects.GreenBlob1'
Default value, index 1: Texture'UnrealShare.Effects.GreenBlob2'
Default value, index 2: Texture'UnrealShare.Effects.GreenBlob3'
Default value, index 3: Texture'UnrealShare.Effects.GreenBlob4'
Default value, index 4: Texture'UnrealShare.Effects.GreenBlob5'
Default values
Property | Value |
---|---|
bBounce | True |
bCollideWorld | True |
bHighDetail | True |
bUnlit | True |
CollisionHeight | 4.0 |
CollisionRadius | 4.0 |
DrawType | DT_Sprite |
LifeSpan | 7.0 |
NetPriority | 2.0 |
Physics | PHYS_Falling |
RemoteRole | ROLE_SimulatedProxy |
Style | STY_Translucent |
Texture | Texture'UnrealShare.Effects.GreenBlob1' |
Instance functions
Setup
simulated function Setup (Object.Vector WallNormal)
States
Explode
Modifiers: auto
Explode.HitWall
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Actor.HitWall (global)
Explode.Landed
simulated event Landed (Object.Vector HitNormal)
Overrides: Actor.Landed (global)