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UE1:GuidedWarShell (UT)
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Object >> Actor >> Projectile >> WarShell >> GuidedWarShell |
Contents
- Package:
- BotPack
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GuidedWarShell.
Properties
bDestroyed
Type: bool
bUpdatePosition
Type: bool
ClientBuffer
Type: float
CurrentTimeStamp
Type: float
FreeMoves
Type: SavedMove
GuidedRotation
Type: Object.Rotator
Guider
Type: Pawn
LastUpdateTime
Type: float
OldGuiderRotation
Type: Object.Rotator
RealLocation
Type: Object.Vector
RealVelocity
Type: Object.Vector
SavedMoves
Type: SavedMove
ServerUpdate
Type: float
Default values
Property | Value |
---|---|
NetPriority | 3.0 |
RemoteRole | ROLE_DumbProxy |
Functions
Events
Destroyed
simulated event Destroyed ()
Overrides: WarShell.Destroyed
Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
Timer
simulated event Timer ()
Overrides: WarShell.Timer
Other instance functions
ClientAdjustPosition
simulated function ClientAdjustPosition (float TimeStamp, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ)
ClientUpdatePosition
simulated function ClientUpdatePosition ()
GetFreeMove
simulated function SavedMove GetFreeMove ()
MoveRocket
simulated function MoveRocket (float DeltaTime, Object.Vector CurrentVelocity, Object.Rotator GuideRotation)
PostRender
simulated function PostRender (Canvas Canvas)
ServerMove
States
Flying
Inherits from: WarShell.Flying
Modifiers: auto
Flying.BeginState
event BeginState ()
Overrides: WarShell.Flying.BeginState