Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:HUD (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- Engine
- Direct subclass:
- UnrealHUD
- This class in other games:
- RTNP, UT, U2XMP, UE2Runtime, UT3, UDK
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HUD: Superclass of the heads-up display.
Properties[edit]
Property group 'HUD'[edit]
HUDConfigWindowType[edit]
Type: string
Default value: "UMenu.UMenuHUDConfigCW"
MainMenuType[edit]
Internal variables[edit]
Crosshair[edit]
Type: int
Modifiers: globalconfig
HudMode[edit]
Type: int
Modifiers: globalconfig
MainMenu[edit]
Type: Menu
Default values[edit]
Property | Value |
---|---|
bHidden | True |
RemoteRole | ROLE_SimulatedProxy |
Functions[edit]
Events[edit]
PostRender[edit]
simulated event PostRender (Canvas Canvas)
PreRender[edit]
simulated event PreRender (Canvas Canvas)
Other instance functions[edit]
ChangeCrosshair[edit]
simulated function ChangeCrosshair (int d)
ChangeHud[edit]
simulated function ChangeHud (int d)
DisplayMessages[edit]
DrawCrossHair[edit]
InputNumber[edit]
simulated function InputNumber (byte F)