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UE1:HUD (U1)

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U1 Object >> Actor >> HUD
Package: 
Engine
Direct subclass:
UnrealHUD
This class in other games:
RTNP, UT, U2XMP, UE2Runtime, UT3, UDK

HUD: Superclass of the heads-up display.

Properties[edit]

Property group 'HUD'[edit]

HUDConfigWindowType[edit]

Type: string


Default value: "UMenu.UMenuHUDConfigCW"

MainMenuType[edit]

Type: class<Menu>


Internal variables[edit]

Crosshair[edit]

Type: int

Modifiers: globalconfig


HudMode[edit]

Type: int

Modifiers: globalconfig


MainMenu[edit]

Type: Menu


Default values[edit]

Property Value
bHidden True
RemoteRole ROLE_SimulatedProxy

Functions[edit]

Events[edit]

PostRender[edit]

simulated event PostRender (Canvas Canvas)


PreRender[edit]

simulated event PreRender (Canvas Canvas)


Other instance functions[edit]

ChangeCrosshair[edit]

simulated function ChangeCrosshair (int d)


ChangeHud[edit]

simulated function ChangeHud (int d)


DisplayMessages[edit]

simulated function bool DisplayMessages (Canvas Canvas)


DrawCrossHair[edit]

simulated function DrawCrossHair (Canvas Canvas, int StartX, int StartY)


InputNumber[edit]

simulated function InputNumber (byte F)


Message[edit]

simulated function Message (PlayerReplicationInfo PRI, coerce string Msg, name N)


PlayReceivedMessage[edit]

simulated function PlayReceivedMessage (string S, string PName, ZoneInfo PZone)