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UE1:HUD (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- Engine
- Direct subclasses:
- ChallengeHUD, UnrealHUD
- This class in other games:
- RTNP, U1, U2XMP, UE2Runtime, UT3, UDK
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HUD: Superclass of the heads-up display.
Properties
Property group 'HUD'
HUDConfigWindowType
Type: string
Default value: "UMenu.UMenuHUDConfigCW"
MainMenuType
Internal variables
Crosshair
Type: int
Modifiers: globalconfig
HudMode
Type: int
Modifiers: globalconfig
HUDMutator
Type: Mutator
MainMenu
Type: Menu
PlayerOwner
Type: PlayerPawn
always the actual owner
WhiteColor
Type: Object.Color
Default value:
Member | Value |
---|---|
B | 255 |
G | 128 |
Default values
Property | Value |
---|---|
bHidden | True |
RemoteRole | ROLE_SimulatedProxy |
Structs
HUDLocalizedMessage
- class<LocalMessage> Message
- int Switch
- PlayerReplicationInfo RelatedPRI
- Object OptionalObject
- float EndOfLife
- float LifeTime
- bool bDrawing
- int numLines
- string StringMessage
- Object.Color DrawColor
- Font StringFont
- float XL
- float YL
- float YPos
Functions
Events
PostRender
simulated event PostRender (Canvas Canvas)
PreRender
simulated event PreRender (Canvas Canvas)
Other instance functions
ChangeCrosshair
simulated function ChangeCrosshair (int d)
ChangeHud
simulated function ChangeHud (int d)
ClearMessage
function ClearMessage (out HUDLocalizedMessage M)
CopyMessage
function CopyMessage (out HUDLocalizedMessage M1, HUDLocalizedMessage M2)
DisplayMessages
DrawCrossHair
InputNumber
simulated function InputNumber (byte F)
LocalizedMessage
simulated function LocalizedMessage (class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject, optional string CriticalString)