The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE1:HUD (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- Engine
- Direct subclasses:
- ChallengeHUD, UnrealHUD
- This class in other games:
- RTNP, U1, U2XMP, UE2Runtime, UT3, UDK
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HUD: Superclass of the heads-up display.
Properties[edit]
Property group 'HUD'[edit]
HUDConfigWindowType[edit]
Type: string
Default value: "UMenu.UMenuHUDConfigCW"
MainMenuType[edit]
Internal variables[edit]
Crosshair[edit]
Type: int
Modifiers: globalconfig
HudMode[edit]
Type: int
Modifiers: globalconfig
HUDMutator[edit]
Type: Mutator
MainMenu[edit]
Type: Menu
PlayerOwner[edit]
Type: PlayerPawn
always the actual owner
WhiteColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
B | 255 |
G | 128 |
Default values[edit]
Property | Value |
---|---|
bHidden | True |
RemoteRole | ROLE_SimulatedProxy |
Structs[edit]
HUDLocalizedMessage[edit]
- class<LocalMessage> Message
- int Switch
- PlayerReplicationInfo RelatedPRI
- Object OptionalObject
- float EndOfLife
- float LifeTime
- bool bDrawing
- int numLines
- string StringMessage
- Object.Color DrawColor
- Font StringFont
- float XL
- float YL
- float YPos
Functions[edit]
Events[edit]
PostRender[edit]
simulated event PostRender (Canvas Canvas)
PreRender[edit]
simulated event PreRender (Canvas Canvas)
Other instance functions[edit]
ChangeCrosshair[edit]
simulated function ChangeCrosshair (int d)
ChangeHud[edit]
simulated function ChangeHud (int d)
ClearMessage[edit]
function ClearMessage (out HUDLocalizedMessage M)
CopyMessage[edit]
function CopyMessage (out HUDLocalizedMessage M1, HUDLocalizedMessage M2)
DisplayMessages[edit]
DrawCrossHair[edit]
InputNumber[edit]
simulated function InputNumber (byte F)
LocalizedMessage[edit]
simulated function LocalizedMessage (class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject, optional string CriticalString)