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UE1:HorseFly (UT)

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UT Object >> Actor >> Pawn >> FlockPawn >> HorseFly
Package: 
UnrealShare
This class in other games:
RTNP, U1

HorseFly. Do not add directly. Rather, add HorseFlySwarms to the world.

Default values[edit]

Property Value
AirSpeed 200.0
AmbientSound Sound'UnrealShare.flies.flybuzz'
bBlockActors False
bBlockPlayers False
bCollideActors False
bProjTarget False
CollisionHeight 0.0
CollisionRadius 0.0
DrawType DT_Mesh
Land None
Mesh LodMesh'UnrealShare.Firefly'
SoundRadius 7
SoundVolume 64

Functions[edit]

Events[edit]

EncroachedBy[edit]

event EncroachedBy (Actor Other)

Overrides: Pawn.EncroachedBy


EncroachingOn[edit]

event bool EncroachingOn (Actor Other)

Overrides: Pawn.EncroachingOn


Other instance functions[edit]

Died[edit]

function Died (Pawn Killer, name damageType, Object.Vector HitLocation)

Overrides: Pawn.Died


PlayTakeHit[edit]

function PlayTakeHit (float tweentime, Object.Vector HitLoc, int damage)

Overrides: Pawn.PlayTakeHit


States[edit]

Dying[edit]

Inherits from: Pawn.Dying

Ignores: EnemyNotVisible, FootZoneChange, SeePlayer

Dying.Landed[edit]

event Landed (Object.Vector HitNormal)

Overrides: Pawn.Dying.Landed


meander[edit]

Modifiers: auto

Ignores: EnemyNotVisible, FootZoneChange, SeePlayer

meander.ZoneChange[edit]

singular event ZoneChange (ZoneInfo NewZone)

Overrides: Actor.ZoneChange (global)