My program doesn't have bugs. It just develops random features.

UE1:JumpBoots (RTNP)

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RTNP Object >> Actor >> Inventory >> Pickup >> JumpBoots
Package: 
UnrealI
This class in other games:
U1, UT

JumpBoots

Properties

TimeCharge

Type: int


Default values

Property Value
ActivateSound Sound'UnrealI.Pickups.BootSnd'
AmbientGlow 64
bActivatable True
bDisplayableInv True
Charge 3
CollisionHeight 7.0
CollisionRadius 22.0
ExpireMessage "The Jump Boots have drained"
Icon Texture'UnrealI.Icons.I_Boots'
MaxDesireability 0.5
Mesh LodMesh'UnrealI.lboot'
PickupMessage "You picked up the jump boots"
PickupSound Sound'UnrealShare.Pickups.GenPickSnd'
PickupViewMesh LodMesh'UnrealI.lboot'
RemoteRole ROLE_DumbProxy
RespawnTime 30.0

Functions

Events

Timer

event Timer ()

Overrides: Actor.Timer


Other instance functions

OwnerJumped

function OwnerJumped ()

Overrides: Inventory.OwnerJumped


PickupFunction

function PickupFunction (Pawn Other)

Overrides: Pickup.PickupFunction


States

Activated

Activated.endstate

event endstate ()

Overrides: Inventory.Activated.EndState


DeActivated