My program doesn't have bugs. It just develops random features.
UE1:JumpBoots (RTNP)
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JumpBoots
Properties
TimeCharge
Type: int
Default values
Property | Value |
---|---|
ActivateSound | Sound'UnrealI.Pickups.BootSnd' |
AmbientGlow | 64 |
bActivatable | True |
bDisplayableInv | True |
Charge | 3 |
CollisionHeight | 7.0 |
CollisionRadius | 22.0 |
ExpireMessage | "The Jump Boots have drained" |
Icon | Texture'UnrealI.Icons.I_Boots' |
MaxDesireability | 0.5 |
Mesh | LodMesh'UnrealI.lboot' |
PickupMessage | "You picked up the jump boots" |
PickupSound | Sound'UnrealShare.Pickups.GenPickSnd' |
PickupViewMesh | LodMesh'UnrealI.lboot' |
RemoteRole | ROLE_DumbProxy |
RespawnTime | 30.0 |
Functions
Events
Timer
event Timer ()
Overrides: Actor.Timer
Other instance functions
OwnerJumped
function OwnerJumped ()
Overrides: Inventory.OwnerJumped
PickupFunction
function PickupFunction (Pawn Other)
Overrides: Pickup.PickupFunction
States
Activated
Activated.endstate
event endstate ()
Overrides: Inventory.Activated.EndState