I love the smell of UnrealEd crashing in the morning. – tarquin

UE1:KillPoint (RTNP)

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RTNP Object >> Actor >> Info >> KillPoint
Package: 
UPak
Direct subclass:
DyingPoint

KillPoint.

Properties[edit]

Property group 'KillPoint'[edit]

bDestroyWhenDone[edit]

Type: bool


Default value: True

MatchedTag[edit]

Type: name


Default values[edit]

Property Value
bCollideActors True

Events[edit]

Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger