I'm a doctor, not a mechanic
UE1:KrallCarcass (RTNP)
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Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> KrallCarcass |
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KrallCarcass.
Default values[edit]
Property | Value |
---|---|
bodyparts[0] | LodMesh'UnrealI.KrallWeapon' |
bodyparts[1] | LodMesh'UnrealI.KrallHand' |
bodyparts[2] | LodMesh'UnrealI.KrallFoot' |
bodyparts[3] | LodMesh'UnrealI.KrallPiece' |
bodyparts[4] | LodMesh'UnrealI.KrallHead' |
Buoyancy | 130.0 |
Mass | 140.0 |
Mesh | LodMesh'UnrealI.KrallM' |
Functions[edit]
Static functions[edit]
AllowChunk[edit]
Overrides: Carcass.AllowChunk
Instance functions[edit]
ForceMeshToExist[edit]
function ForceMeshToExist ()
InitFor[edit]
function InitFor (Actor Other)
Overrides: CreatureCarcass.Initfor