I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE1:LadderInventory (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT Object >> Actor >> Inventory >> LadderInventory
Package: 
BotPack

null

Properties[edit]

ASPosition[edit]

Type: int

Modifiers: travel


ASRank[edit]

Type: int

Modifiers: travel


ChalPosition[edit]

Type: int

Modifiers: travel


ChalRank[edit]

Type: int

Modifiers: travel


CTFPosition[edit]

Type: int

Modifiers: travel


CTFRank[edit]

Type: int

Modifiers: travel


CurrentLadder[edit]

Type: class<Ladder>

Modifiers: travel


DMPosition[edit]

Type: int

Modifiers: travel


DMRank[edit]

Type: int

Modifiers: travel

Rank in the ladder.

DOMPosition[edit]

Type: int

Modifiers: travel


DOMRank[edit]

Type: int

Modifiers: travel


Face[edit]

Type: int

Modifiers: travel


LastMatchType[edit]

Type: int

Modifiers: travel


PendingChange[edit]

Type: int

Modifiers: travel


PendingPosition[edit]

Type: int

Modifiers: travel


PendingRank[edit]

Type: int

Modifiers: travel


Sex[edit]

Type: string

Modifiers: travel


SkillText[edit]

Type: string

Modifiers: travel


Slot[edit]

Type: int

Modifiers: travel


Team[edit]

Type: class<RatedTeamInfo>

Modifiers: travel


TournamentDifficulty[edit]

Type: int

Modifiers: travel


Default value: 1

Default values[edit]

Property Value
bHidden True

Functions[edit]

Events[edit]

Destroyed[edit]

event Destroyed ()

Overrides: Inventory.Destroyed


TravelPostAccept[edit]

event TravelPostAccept ()

Overrides: Actor.TravelPostAccept


Other instance functions[edit]

GiveTo[edit]

function GiveTo (Pawn Other)

Overrides: Inventory.GiveTo


Reset[edit]

function Reset ()