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UE1:LadderInventory (UT)

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UT Object >> Actor >> Inventory >> LadderInventory
Package: 
BotPack

null

Properties

ASPosition

Type: int

Modifiers: travel


ASRank

Type: int

Modifiers: travel


ChalPosition

Type: int

Modifiers: travel


ChalRank

Type: int

Modifiers: travel


CTFPosition

Type: int

Modifiers: travel


CTFRank

Type: int

Modifiers: travel


CurrentLadder

Type: class<Ladder>

Modifiers: travel


DMPosition

Type: int

Modifiers: travel


DMRank

Type: int

Modifiers: travel

Rank in the ladder.

DOMPosition

Type: int

Modifiers: travel


DOMRank

Type: int

Modifiers: travel


Face

Type: int

Modifiers: travel


LastMatchType

Type: int

Modifiers: travel


PendingChange

Type: int

Modifiers: travel


PendingPosition

Type: int

Modifiers: travel


PendingRank

Type: int

Modifiers: travel


Sex

Type: string

Modifiers: travel


SkillText

Type: string

Modifiers: travel


Slot

Type: int

Modifiers: travel


Team

Type: class<RatedTeamInfo>

Modifiers: travel


TournamentDifficulty

Type: int

Modifiers: travel


Default value: 1

Default values

Property Value
bHidden True

Functions

Events

Destroyed

event Destroyed ()

Overrides: Inventory.Destroyed


TravelPostAccept

event TravelPostAccept ()

Overrides: Actor.TravelPostAccept


Other instance functions

GiveTo

function GiveTo (Pawn Other)

Overrides: Inventory.GiveTo


Reset

function Reset ()