My program doesn't have bugs. It just develops random features.

UE1:Leg2 (UT)

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UT Object >> Actor >> Decoration >> Carcass >> CreatureChunks >> PlayerChunks >> Leg1 >> Leg2
Package: 
UnrealShare
This class in other games:
RTNP, U1

Leg2.

Default values

Property Value
bBounce False
bFixedRotationDir False
LifeSpan 90.0
RotationRate
Member Value
Pitch 75000
Roll 0

Functions

Events

Landed

event Landed (Object.Vector HitNormal)

Overrides: CreatureChunks.Landed


Other instance functions

Initfor

function Initfor (Actor Other)

Overrides: CreatureChunks.Initfor


States

fallover

Modifiers: auto

fallover.BeginState

event BeginState ()

Overrides: Object.BeginState (global)