Gah - a solution with more questions. – EntropicLqd
UE1:LevelInfo (RTNP)
Contents
- 1 Properties
- 1.1 Property group 'Audio'
- 1.2 Property group 'LevelInfo'
- 1.3 Internal variables
- 1.3.1 AIProfile
- 1.3.2 AvgAITime
- 1.3.3 bAllowFOV
- 1.3.4 bBegunPlay
- 1.3.5 bHighDetailMode
- 1.3.6 bNextItems
- 1.3.7 bNoCheating
- 1.3.8 bPlayersOnly
- 1.3.9 bStartup
- 1.3.10 ComputerName
- 1.3.11 Day
- 1.3.12 DayOfWeek
- 1.3.13 DefaultTexture
- 1.3.14 EngineVersion
- 1.3.15 Game
- 1.3.16 Hour
- 1.3.17 HubStackLevel
- 1.3.18 LevelAction
- 1.3.19 Millisecond
- 1.3.20 MinNetVersion
- 1.3.21 Minute
- 1.3.22 Month
- 1.3.23 NavigationPointList
- 1.3.24 NetMode
- 1.3.25 NextSwitchCountdown
- 1.3.26 NextURL
- 1.3.27 Pauser
- 1.3.28 PawnList
- 1.3.29 Second
- 1.3.30 Summary
- 1.3.31 TimeSeconds
- 1.3.32 Year
- 1.4 Default values
- 2 Enums
- 3 Functions
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LevelInfo contains information about the current level. There should be one per level and it should be actor 0. UnrealEd creates each level's LevelInfo automatically so you should never have to place one manually.
The ZoneInfo properties in the LevelInfo are used to define the properties of all zones which don't themselves have ZoneInfo.
Properties
Property group 'Audio'
CdTrack
Type: byte
Modifiers: const
Default CD track for level.
Default value: 255
PlayerDoppler
Type: float
Song
Type: Music
Modifiers: const
Default song for level.
SongSection
Type: byte
Modifiers: const
Default song order for level.
Property group 'LevelInfo'
Author
Type: string
Who built it.
bCheckWalkSurfaces
Type: bool
bHumansOnly
Type: bool
Only allow "human" player pawns in this level
bLonePlayer
Type: bool
No multiplayer coordination, i.e. for entranceways.
Brightness
Type: float
Default value: 1.0
DefaultGameType
IdealPlayerCount
Type: string
Modifiers: localized
Ideal number of players for this level. I.E.: 6-8
LevelEnterText
Type: string
Modifiers: localized
Message to tell players when they enter.
LocalizedPkg
Type: string
Package to look in for localizations.
RecommendedEnemies
Type: int
number of enemy bots recommended (used by rated games)
RecommendedTeammates
Type: int
number of friendly bots recommended (used by rated games)
Screenshot
Type: Texture
TimeDilation
Type: float
Default value: 1.0
Title
Type: string
Modifiers: localized
Default value: "Untitled"
Internal variables
AIProfile
Type: int
Array size: 8
TEMP statistics
AvgAITime
Type: float
bAllowFOV
Type: bool
bBegunPlay
Type: bool
Whether gameplay has begun.
bHighDetailMode
Type: bool
Client high-detail mode.
Default value: True
bNextItems
Type: bool
bNoCheating
Type: bool
bPlayersOnly
Type: bool
Only update players.
bStartup
Type: bool
Starting gameplay.
ComputerName
Type: string
Machine's name according to the OS.
Day
Type: int
Modifiers: transient
Day of month.
DayOfWeek
Type: int
Modifiers: transient
Day of week.
DefaultTexture
Type: Texture
Default value: Texture'Engine.DefaultTexture'
EngineVersion
Type: string
Engine version.
Game
Type: GameInfo
Hour
Type: int
Modifiers: transient
Hour.
HubStackLevel
Type: int
LevelAction
Type: ELevelAction
Modifiers: transient
Millisecond
Type: int
Modifiers: transient
MinNetVersion
Type: string
Minute
Type: int
Modifiers: transient
Minute.
Month
Type: int
Modifiers: transient
Month.
Type: NavigationPoint
Modifiers: const
NetMode
Type: ENetMode
NextSwitchCountdown
Type: float
NextURL
Type: string
Pauser
Type: string
If paused, name of person pausing the game.
PawnList
Type: Pawn
Modifiers: const
Second
Type: int
Modifiers: transient
Second.
Summary
Type: LevelSummary
TimeSeconds
Type: float
Time in seconds since level began play.
Year
Type: int
Modifiers: transient
Year.
Default values
Property | Value |
---|---|
bHiddenEd | True |
Enums
ELevelAction
- LEVACT_None
- LEVACT_Loading
- LEVACT_Saving
- LEVACT_Connecting
- LEVACT_Precaching
ENetMode
- NM_Standalone
- Standalone game.
- NM_DedicatedServer
- Dedicated server, no local client.
- NM_ListenServer
- Listen server.
- NM_Client
- Client only, no local server.