Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:LiftCenter (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> NavigationPoint >> LiftCenter |
- Package:
- Engine
- This class in other games:
- RTNP, UT, UT2003, UT2004, U2, UE2Runtime, U2XMP, UT3, UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
LiftCenter.
Properties[edit]
Property group 'LiftCenter'[edit]
LiftTag[edit]
Type: name
LiftTrigger[edit]
Type: name
MaxZDiffAdd[edit]
Type: float
added threshold for Z difference between pawn and lift (for lifts which are at the end of a ramp or stairs)
Internal variables[edit]
LastTriggerTime[edit]
Type: float
MyLift[edit]
Type: Mover
RecommendedTrigger[edit]
Type: Trigger
Default values[edit]
Property | Value |
---|---|
bNoDelete | True |
bStatic | False |
ExtraCost | 400 |
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
SpecialHandling[edit]
Overrides: Actor.SpecialHandling