Always snap to grid

UE1:Light (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 12:10, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT Object >> Actor >> Light


Direct subclasses:
ChargeLight, DistanceLightning, FlashLightBeam, OverHeatLight, QueenTeleportLight, SightLight, Spotlight, TorchFlame, TriggerLightRad, WeaponLight, Engine.TriggerLight, UnrealShare.TriggerLight
This class in other games:
RTNP, U1, U2, U2XMP, UE2Runtime, UT2003, UT2004, UDK, UT3

The light class.

Default values[edit]

Property Value
bHidden True
bMovable False
bNoDelete True
bStatic True
CollisionHeight 24.0
CollisionRadius 24.0
LightBrightness 64
LightCone 128
LightPeriod 32
LightRadius 64
LightSaturation 255
LightType LT_Steady
Texture Texture'Engine.S_Light'
VolumeBrightness 64