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Difference between revisions of "UE1:MTracer (UT)"

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The {{cl|minigun2}} tracer projectile. It's only a visual and doesn't do any damage.
MTracer.
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==Default values==
 
==Default values==
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'''Overrides:''' {{tl|PostBeginPlay|Actor|events}}
 
'''Overrides:''' {{tl|PostBeginPlay|Actor|events}}
  
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Initializes the tracer's velocity and under low framerate conditions also turns off its light effect.
  
 
===Other instance functions===
 
===Other instance functions===
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'''Overrides:''' {{tl|Explode|Projectile}}
 
'''Overrides:''' {{tl|Explode|Projectile}}
  
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Destroys the tracer.
  
 
====ProcessTouch====
 
====ProcessTouch====
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'''Overrides:''' {{tl|ProcessTouch|Projectile}}
 
'''Overrides:''' {{tl|ProcessTouch|Projectile}}
  
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Destroys the tracer if the touching actor is not its {{tl|Instigator||Actor internal variables}}.

Latest revision as of 08:53, 30 November 2008

UT Object >> Actor >> Projectile >> MTracer
Package: 
BotPack

The minigun2 tracer projectile. It's only a visual and doesn't do any damage.

Default values[edit]

Property Value
AmbientGlow 187
bReplicateInstigator False
bUnlit True
DrawScale 0.8
LifeSpan 2.0
LightBrightness 255
LightEffect LE_NonIncidence
LightHue 30
LightRadius 3
LightSaturation 69
LightType LT_Steady
MaxSpeed 4000.0
Mesh LodMesh'Botpack.MiniTrace'
RemoteRole ROLE_SimulatedProxy
Speed 4000.0
Style STY_Translucent
Texture FireTexture'UnrealShare.Effect1.FireEffect1u'

Functions[edit]

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay

Initializes the tracer's velocity and under low framerate conditions also turns off its light effect.

Other instance functions[edit]

Explode[edit]

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Projectile.Explode

Destroys the tracer.

ProcessTouch[edit]

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch

Destroys the tracer if the touching actor is not its Instigator.