Cogito, ergo sum
Difference between revisions of "UE1:MTracer (UT)"
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| parent3 = Object | | parent3 = Object | ||
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− | {{ | + | The {{cl|minigun2}} tracer projectile. It's only a visual and doesn't do any damage. |
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==Default values== | ==Default values== | ||
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'''Overrides:''' {{tl|PostBeginPlay|Actor|events}} | '''Overrides:''' {{tl|PostBeginPlay|Actor|events}} | ||
− | + | Initializes the tracer's velocity and under low framerate conditions also turns off its light effect. | |
===Other instance functions=== | ===Other instance functions=== | ||
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'''Overrides:''' {{tl|Explode|Projectile}} | '''Overrides:''' {{tl|Explode|Projectile}} | ||
− | + | Destroys the tracer. | |
====ProcessTouch==== | ====ProcessTouch==== | ||
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'''Overrides:''' {{tl|ProcessTouch|Projectile}} | '''Overrides:''' {{tl|ProcessTouch|Projectile}} | ||
− | + | Destroys the tracer if the touching actor is not its {{tl|Instigator||Actor internal variables}}. |
Latest revision as of 08:53, 30 November 2008
Object >> Actor >> Projectile >> MTracer |
- Package:
- BotPack
The minigun2 tracer projectile. It's only a visual and doesn't do any damage.
Default values[edit]
Property | Value |
---|---|
AmbientGlow | 187 |
bReplicateInstigator | False |
bUnlit | True |
DrawScale | 0.8 |
LifeSpan | 2.0 |
LightBrightness | 255 |
LightEffect | LE_NonIncidence |
LightHue | 30 |
LightRadius | 3 |
LightSaturation | 69 |
LightType | LT_Steady |
MaxSpeed | 4000.0 |
Mesh | LodMesh'Botpack.MiniTrace' |
RemoteRole | ROLE_SimulatedProxy |
Speed | 4000.0 |
Style | STY_Translucent |
Texture | FireTexture'UnrealShare.Effect1.FireEffect1u' |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Initializes the tracer's velocity and under low framerate conditions also turns off its light effect.
Other instance functions[edit]
Explode[edit]
simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode
Destroys the tracer.
ProcessTouch[edit]
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch
Destroys the tracer if the touching actor is not its Instigator.